You might consider 3 sliders, one called speed, one called pause, and one called delay. Your expression would look something like this:
p = 3;
s = 100;
d = 2;
st = p+d;
x1 = s * time;
x2 = s * p;
x3 = x2 + s * (time - st);
if (time < p) { xt = x1}; else if (time > st) {
xt = x3};
else {
xt = x2 };
x = value [0] + xt;
y = value [1];
[x, y]
You would replace the values for s, p, and d with a call to your sliders.
If I had AE in front of me I could probably figure out how to get this to ease in and out also.
Hope this helps.
- Jonas Hummelstrand
<http://generalspecialist.com/>
While I've not used the expression I posted above, If you put some easy ease in there it may be useful for text crawls or rolls. I'm thinking it may be useful for something like a stock ticker that paused every 4 or 5 seconds. Maybe I'll play around with this expression a little more this evening and try and make it ease in and out of the pause.
Rick