This is an old question and some of the existing answers here appear to be broken. Here is a working example of how to add an image to a Fabric.js canvas using a file input, and then scaling it to fit inside the canvas.
I have done a jsfiddle that loads a jpg image on the canvas, by using the fabric.Image.fromURL() function and the 'mouse:down' event. Inside the mouse:down i check if the user clicks on an object or just on the canvas.
fabric js download canvas as image
DOWNLOAD
https://siutrecyniate.blogspot.com/?l=2x7wI6
After some research I saw merely the examples of fitting image to canvas. Is it possible to make it other way around and make an image source for the canvas, so when I load the image, Canvas is basically the loaded image and resized to the image scale and dimensions?
Using Fabric.js image manipulation with Canvas allows us to create some amazing graphics on the web these days. However, the API it provides is disappointingly low-level. It's one thing if we want to draw a few basic shapes in Canvas and forget about them; using Canvas won't feel cumbersome. But, when any form of interaction is required with Canvas, such as drawing complex graphics or changing pictures in specific situations, it becomes challenging to use the Canvas API.
Fabric.js is a JavaScript library that makes working with HTML Canvas easy. It provides a unique object model and interactive platform to work with Canvas. Fabric.js was designed to tackle the difficulties of using the Canvas API. With Fabric.js, you can work with both images and animations. For example, Fabric.js allows you to drag, scale, and rotate images. You can also group and manipulate shapes and objects together. Fabric.js even provides the necessary functionality to serialize a Canvas element to SVG or JSON and enables you to reuse it as needed.
One of the unique features of Fabric is interactivity on top of all object models. The object model gives you programmatic access and the ability to manipulate objects on a canvas. As soon as the canvas is initialized, you can select objects, drag them around, scale them, rotate them, and group them in order to manipulate them into one piece.
The canvas element is used to draw 2-dimensional graphics on websites. It has an API called Canvas API, which is used to illustrate basic geometrical shapes like rectangles, triangles, and other objects. However, adding interactions to them or drawing complex shapes becomes very difficult. Fabric.js tends to fix this problem.
After passing the URL, the callback function after the image is loaded. The first default parameter of the callback function is the fabric.Image object. Now, we can modify the image properties and then add it to the canvas:
Like other image filters, the blur filter accepts objects because they can be adjusted. A practical example is changing the brightness of an image. You can apply other image filters without any additional configurations (like grayscale, invert, or sepia). Other image filters like brightness, pixelate, tint, and noise all operate in this way, too. However, the difference is that their values are not the same. The brightness filter's actual brightness level ranges from-1 (full black) to 1 (full white). The noise filter's value is between 0 and 1000. For the blur filter, the value ranges from 0 to 10.
In conclusion, Fabric.js image manipulation gives us an awesome experience when working with Canvas. It also provides a lot of features, some of which we covered in this article. For full details on some of the Fabric.js objects, you can review its documentation to learn more.
These are some of the fabrics I received from Interior Goods Direct as part of their fabric fun bundle, which you can get for just 15. It arrived all wrapped up, almost like a present, so it was very exciting to open it!
I placed the fabric over the right side of the canvas so I could see how the pattern would look before flipping the canvas over. This gave me the opportunity to straighten the fabric out and make sure the sprigs were where I wanted them to be.
Pulling the fabric tight, I began to put staples into the frame to hold the fabric in place. The easiest way to do this is to put one staple in each frame edge, then add more all the way around the frame, until the fabric is tight and secure.
An element to draw into the context. The specification permits any canvas image source, specifically, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, an OffscreenCanvas, or a VideoFrame.
The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used. Use the 3- or 5-argument syntax to omit this argument. A negative value will flip the image.
The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn. Note that this argument is not included in the 3-argument syntax.
The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn. Note that this argument is not included in the 3-argument syntax.
\n An element to draw into the context. The specification permits any canvas image\n source, specifically,\n an HTMLImageElement,\n an SVGImageElement,\n an HTMLVideoElement,\n an HTMLCanvasElement,\n an ImageBitmap,\n an OffscreenCanvas,\n or a VideoFrame.\n
\n The width of the sub-rectangle of the source image to draw into the\n destination context. If not specified, the entire rectangle from the coordinates\n specified by sx and sy to the bottom-right corner of the\n image is used. Use the 3- or 5-argument syntax to omit this argument.\n A negative value will flip the image.\n
\n The width to draw the image in the destination canvas. This allows\n scaling of the drawn image. If not specified, the image is not scaled in width when\n drawn. Note that this argument is not included in the 3-argument syntax.\n
\n The height to draw the image in the destination canvas. This allows\n scaling of the drawn image. If not specified, the image is not scaled in height when\n drawn. Note that this argument is not included in the 3-argument syntax.\n
We are inserting a high-quality foto of e.g. 1281px x 1920px into a canvas (450px x 450px; this size is chosen for layout/responsive reasons). After acommodating it accordingly (in format 1:1), we save the png and set the image width & height to the 1281.
Unfortunately, the image quality is then quite poor.
Can you explain this behaviour or/and tell us what we can do differently to keep the high quality after cutting it with the canvas?
Anyone having issues lately with CORS policy errors when adding an image to the canvas from the bubble database? This worked up to early May 2022. Yes, Manually adding an image works but dynamic images used to work but are now failing with error-
10oz cotton canvas fabric/duck cloth is the material of unlimited uses and is easy to sew on any machine. It is very popular for slip covers, furniture coverings, tote bags, cornhole bags, artists canvas/ murals and paintings, floor cloths, draperies, painter overalls, aprons, table coverings, pillows, crafts, theater and staging and much more.
Ordering: Please make sure to order an adequate amount of fabric to finish your project. Dye lots can vary slightly and an exact match cannot be guaranteed if a follow up order is necessary in the future.
The access-control-allow-origin header is set on the server that is sending the image cross-origin to the browser (canvas). If you operate this server, you will need to set this value. If you do not operate this server, then you are at the mercy of the server and if they have set this value for you already.
However, if you are using an older version of Fabric JS you need to slightly modify this. You first need to create the image in the browser, then add that image to the canvas via Fabric JS using the Image method. Note the key to what his happening here though, before we call the onload method on the new image element we are setting the crossOrigin attribute to Anonymous, which is what allows the browser and the canvas to accept the cross-origin image.
an interesting idea
I have not attempted printing intaglio into fabric
but in theory it would most likely work depending on the kind of fabric used
I have printed photo images on canvas and fabric using serigraphy (silkscreen)
perhaps someone else has here in the forum?
good luck
I have done quite a bit of printmaking on textile. The thing to remember with textile is that the fabric has to be considered in much the same way as you would consider a rag paper. That is, if you want an embossing, then you want a paper that is able to take a lot of soaking and is extremely durable and quite thick. If you want a more delicate print, then you want a more delicate paper. For etching I usually use 100% silk or rayon. I have etched on 100% wool, but a very, very fine denier. The Denier is important because if the denier is not fine enough you will lose a lot of information from your matrix to your fabric. Lino prints well on stiffer fabrics like canvas. I would not recommend printing canvas with an etching
plate. Lino does not require that your fabric be damp, but printing collograph or etching requires that the fabric have the same degree of dampness as if you were printing with rag paper. Remember to protect your etching blankets with some newsprint or you will transfer right through the textile to the blankets!!
I have to say that the kinds of questions that I occassionally post on forums tend not to get replies so I do appreciate your input.
Having said that though, I will be trying to print onto fabric from etchings in the near future and will bear in mind what you say Audrey.
With Mod Podge Photo Transfer, you can produce beautiful, personalized projects by transferring black-and-white or color images onto surfaces such as wood, canvas, and fabric in just a few simple steps. Keep reading below to learn three different techniques on how to use Mod Podge Photo Transfer, watch a video about the product, download a FREE eBook, and get some tips and tricks on how to use it successfully. Direct-to-Surface TechniqueDecal TechniqueFabric ApplicationMod Podge Photo Transfer VideoMod Podge Photo Transfer Tips & TricksFree Mod Podge Photo Transfer eBookMod Podge Photo Transfer - Direct-to-Surface TechniqueStart by creating a photocopy of your picture using a dry toner powdered copier and cut it to size.Next, apply a thick layer of Mod Podge Photo Transfer Medium to image side of copy.Place on to surface face down. Smooth out with fingers or squeegee.Allow to dry 24 hours. Place moist sponge on top of paper. Slowly rub away paper.The image will then be transferred to the surface.Mod Podge Photo Transfer - Decal TechniquePhotocopy or print image using a laser printer onto regular printer paper.Apply thick layer of Mod Podge Photo Transfer Medium to image side of copy so that it's completely covered.Place face up on a piece of wax paper or craft mat and allow to completely dry for 24 hours.When dry, flip the image over and apply a wet a sponge to moisten the paper on the back of the image. Begin to rub over wet paper lightly; the excess paper should dissolve away from the backside of the treated image. Allow to dry.Once dry, a white haze may form where some of the paper still remains. Repeat the wetting process until all the paper residue is gone.Image is now a decal. Carefully peel up image from wax paper or craft mat.Apply to glass surface face up. The image decal will cling to the glass.Mod Podge Photo Transfer - Fabric ApplicationStart by creating a photocopy of your picture using a dry toner powdered copier and cut the image to size.Next, apply a thick layer of Mod Podge Photo Transfer Medium to image side of copy. Place a piece of cardboard covered with wax paper between fabric layers.Then, place the image face-down on to the fabric, smoothing it out with your fingers or a squeegee.Finally, after allowing it to dry for 24 hours, place a most sponge on top of the paper and slowly rub away the paper. The image should then be transferred to fabric. Air-dry for 72 hours. Wash in cool water or the gentle cycle and hang to dry. Watch this Video to Learn More about Mod Podge Photo Transfer Mod Podge Photo Transfer Tips & TricksNever use actual photographs; always use photocopies made with a dry toner copier. If your image has words on it, create a reversed photocopy so that the text will read correctly on your final project. Protect your work surface by laying down craft paper or wax paper.Apply the medium to your project evenly and with medium thickness. When using a sponge to remove the backing paper, use a light touch so as not to disrupt your transferred image. Clean-up is easy while wet with mild soap and warm water. Free Mod Podge Photo Transfer eBookClick the button below to download a free eBook with 10 project ideas on using Mod Podge Photo Transfer!
f448fe82f3