Hoodlum Havoc

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Amit Bolds

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Aug 4, 2024, 2:35:57 PM8/4/24
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Rayman3: Hoodlum Havoc is a 2003 platform game developed and published by Ubi Soft, and the third major installment in the Rayman series. It follows Rayman in his quest to stop an evil Black Lum named Andr from taking over the world with his army of hoodlum soldiers, while trying to find a cure for his best friend Globox after he accidentally swallows Andr. It was released for the GameCube, PlayStation 2, Xbox and Microsoft Windows, and on OS X by Feral Interactive in 2004. It was also released for the Game Boy Advance, N-Gage and mobile phones as a 2D platformer.

Rayman's controls are similar to that of Rayman 2: The Great Escape, albeit utilising long-ranged punches (and kicks at some opportunities), instead of throwing Energy Spheres. Rayman can restore health by picking up Red Lums. Instead of permanent upgrades to his abilities, Rayman can find special "Laser Detergent" cans (used by the Hoodlums to turn their clothes into combat fatigues) containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time. After a certain point in the game, Rayman gains the ability to pull a face similar to the original game, which allows him to turn Black Lums left behind from defeating Hoodlums into Red Lums.


Unlike most entries, Rayman 3 features a scoring system that tallies points based on Rayman's actions. Whenever points are scored, this system switches to a "Combo mode" that adds even more points acquired from Rayman's actions, though if the player's scoring stops after a few seconds, the Combo mode ends as well. If using a power-up acquired from a Laser Detergent, points earned are doubled. Points earned can unlock hidden content and, in some levels, allow access to hidden areas. Players could enter their final overall game scores onto the RaymanZone website.


Andr who was supposedly to have grown out of pure evil appears and transforms Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress themselves as scarecrow-like Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. Andr later finds him hiding nearby, and he and his Black Lums pursue him. Murfy is chased to a small clearing, where Rayman and his friend Globox are sound asleep. Just after Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy to try and get Rayman, who is still asleep, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and fly him away from the clearing himself. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.


As time passes, more Hoodlums invade the forest. After Rayman wakes up, he and Murfy reach the entrance to the Council and discover Globox hiding in a barrel. Just as Rayman gets his hands back from Globox, Andr and a few of his minions appear, following Globox as he flees into the Council. As Rayman and Murfy pursue them, they learn of Andr's evil plan: to taint the heart of the world so that he can create an army of Hoodlums. Eventually, Andr catches up with Globox, who ends up accidentally swallowing the evil creature. Afterwards, Rayman attempts to seek out a doctor that can rid Andr from Globox's insides and Murfy departs from the team, warning Rayman the Black Lum may force Globox to drink plum juice, in spite of the latter's allergy to it. Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis). After all three doctors make independent attempts at purging Andr by using various parts of Globox's body as musical instruments, they succeed in getting rid of him after collaborating in Art Rytus' clinic room. Refusing to admit defeat, Andr teams up with Reflux, a member of the Knaaren race that Rayman had previously defeated.


As a counterpart to the 3D PC and console versions of the game, the Game Boy Advance and N-Gage versions of the game were 2D sidescrolling platformers, controlling similarly to the original Rayman game and it has bunch of content and characters taken from Rayman 2: The Great Escape which it was initially planned to be based on during early in development.


The GameCube version of the game features exclusive content compared to the other releases of the game, which include several minigames. Additional content could be unlocked by connecting the Game Boy Advance version of the game to it.


A high definition version of Rayman 3, titled Rayman 3 HD, was announced by Ubisoft in November 2011 and was released on PlayStation Network and Xbox Live Arcade in March 2012, nine years after the original version. The game runs at 60 frames per second, in up to 720p. This version includes the original game content, and features newly introduced leaderboards and Trophies/Achievements. However, it lacks the original intro which featured the Groove Armada song "Madder", and also lacks the "Wanna Kick Rayman" bonus videos, which are replaced with the pages from the art book that came with the collector's edition of Rayman Origins. This game also has a different ESRB rating than its non-HD counterpart, which is E for Everyone, whereas the HD version is rated E10+.


Rayman 3: Hoodlum Havoc received generally positive reviews from critics. Review aggregator websites GameRankings and Metacritic gave the Game Boy Advance version 82% and 83/100,[10][16] the PlayStation 2 version 80% and 76/100,[12][18] the PC version 78% and 74/100,[13][20] the GameCube version 78% and 77/100,[14][17] the Xbox version 77% and 75/100,[15][19] the Xbox 360 version 69/100,[22] and the PlayStation 3 version 72/100.[21]


This achievement will require patience, practice and memorizing. You'll need to be quick at comboing jewels, killing enemies and remembering where collectibles are. It'll take a bit of effort, but it's a worthy achievement to have. There are a few frustrating problems with this game, but hopefully my guide, it's tips and advice will help to save time and the breaking of your controller... Please read my entire guide if you are wanting to start this game, I know its long, but there are a lot things you need to know. Also beware that this guide contains spoilers. Here we go,


WARNING---- Someone should have really warned people about this in their guide, nowhere did I read about this issue... This game has a huge glitch that causes the last world to be unreachable. For some reason 'revisiting' a world corrupts the game and glitches the last world (there is no way to fix your game if it glitches). There is a workaround, which I will provide though... When I went through the game the first time I had 100% all worlds except the last one, but by then it was too late and my game was glitched. I had spent around 50 hours perfecting the levels and getting this guide together, just to have it glitch making all that work useless. But at least I already knew the game and wrote my guide. My second run 100%ing the levels took me around 10-15 hours. ----WARNING


What ever you do, do not 'revisit' a world. The best thing to do is try to get 100% on your first try and if you do not get 100% (which you won't on a lot of the levels) then push the middle button (the guide) and back out to the dashboard. Don't worry about time because when you finish a level it gives you your score (in a percentage). It will take 4+ seconds before it saves, so right when you see your score and if its not 100% then return to the dashboard (the game will pause when the guide is open), just don't let it save. When you load the game up you will start back at the beginning of the level, but at least now you have a feel of the level and where the enemies and jewels are so you could possibly combo better..


You will need to write down your scores for each level and add my score to see what you need in that level to get 5 stars (100%). Keep in mind that this game combines the scores from all the previous levels in that world. So add my score to your total score in that world. If you need to know your specific score for a particular level just subtract your total world score by the total you had at the very beginning of the level.


+++ Means I made a video for this level, I either had a hard time 100%ing that level or I felt it was difficult and needed more explanation... I'm sorry if the videos are a bit blurry, I used my tablet, but hopefully the videos help . Videos posted at the bottom.


Act 3: 8,617 Combo both sorcerers, kill the enemy and the lums, open cage, open pigpots and grab all jewels, potentially can get a 1,050 bonus combo. Also make sure you grab the Green Jewel, one last thing is while your in mid-air (on the snowboard) pushing 'X' gives you 30 points for every spin, this also continues and adds points to your combo, so try to maximize this


Act 5: (2,498) {You need to hurt the boss 4 times, regardless of how many hoodlums you kill during his 'knocked out phase'. You need at least 2,498 points and 1,500 comes from actually killing the boss. So you need 998 points, finishing Andre gives you 10 points and who knows how much he gives you towards your combo because the game ends right when you finish Andre off with 'RB'. The game (your combo tracker) freezes when you kill Andre, so it doesn't register (load) his combo. So you need 980 points from enemies and combos before killing the boss and Andre. Reload your save (by pausing and selecting 'load') if you don't have at least 980. On the first group of enemies try to combo as many as you can, I was able to get a 400 combo from the first group. Good luck! and Ubisoft wheres Andy?! I want a fourth Rayman.

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