Borderlands® Game Of The Year Edition Bobble-trap Trophies

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Cecelia Seiner

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Aug 3, 2024, 4:06:28 PM8/3/24
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Omno is a gorgeous little adventure game that you could potentially wrap up in an evening. It's not particularly complex, but this is a lovely, enjoyable jaunt through picturesque environments, solving light puzzles and doing a spot of platforming. If you're looking for a game that's both short and relaxing, this one will do it.

Probably the longest game on this list, Oxenfree still comes in at under five hours. If you've got the afternoon off, you could spend it getting to know this interesting narrative adventure and its cast of friends as they explore an unusual island. Things aren't quite what they seem, of course, and using branching dialogue, you'll keep the conversation moving throughout.

Sayonara Wild Hearts is a self-declared interactive music album, and the short runtime reflects that. However, this is a wonderfully stylish game, one you'll probably play through a number of times. It flips between different genres at points while the music plays out, keeping you guessing what will happen next. It's hard to describe, but we can wholeheartedly say it's well worth checking out.

SUPER. HOT. This is another very stylish, experimental indie game that won't eat away your time, and it comes highly recommended. The whole conceit here is that time slows to a crawl unless you're moving, effectively granting you superhuman reflexes. Dodging bullets and dancing through stages is an absolute delight in this unique shooter. Play it if you want to try something totally new.

If you're a fan of Katamari Damacy, you should really be paying attention to Wattam. It's the latest from the same creator, Keita Takahashi, and it's just as delightfully weird and whimsical. It's all about reacquainting the Mayor with an adorable cast of objects, finding joy in holding hands and exploding into the sky. The story is pretty short, but it's a good laugh in local co-op, and you're left with the most colourful sandbox on PS4.

Like Gone Home, What Remains of Edith Finch is a short but well designed walking sim that has you moving through an empty home. However, this game takes things up to 11, making each miniature tale utterly unique with differing visual styles, gameplay, and perspectives. It's an emotional rollercoaster, and a truly great single player experience.

Stephen has been part of the Push Square team for over six years, bringing boundless enthusiasm and a deep knowledge of video games to his role as Assistant Editor. Having grown up playing every PlayStation console to date, he's developed an eclectic taste, with particular passion for indie games, arcade racers, and puzzlers. He's also our go-to guy for Sonic-related matters, much to his delight/chagrin.

Haven't played most of these to be honest but really enjoyed Super hot. If you haven't played it dont believe the hype around Gone Home, it's a truly awful walking simulator with an ending that annoys me to this day - avoid

Really great idea for a list! I don't have a ton of time to play games anymore, so I only play one long game per year now, and so playing more shorter games like these allows me to experience lots of different games as opposed to 100 hours of just one

Gone Home can be finished in 30 seconds but there is no point aside from the trophy.
A game worth savouring every second. Such a beautifully written game. AAA titles could learn a thing or two from Gone Home or Edith Finch. Proper adult story telling comparable to a great film.

@FullbringIchigo Even Ratalaika games, that are known for their extremely easy platinum trophies, requires a minimum effort to do it. My Name Is Mayo requires zero effort. That thing is a damn counter.

@vhsodre well i never said it was a good game and anyone who actually has the Platinum on that game should be ashamed of them self's but because you do still have to do something in it to get the trophies it does still qualify it as a a "game" sadly

@FullbringIchigo I didn't say that either. What I said was that My Name Is Mayo is not a game since it doesn't require any effort, mentally and physically speaking. For me, games are about challenges (I'm not only talking about video-games but in general). Pressing a single button a million times is not even close to it.

About the shaming thing, the trophy system is failed. Trophies should be about rewarding tasks achieved (completing missions, for example) and measuring skills (finishing on very hard, for example). It makes no sense creating trophies for random things like the trophy on one of the first Borderlands dlc.

@vhsodre what trophy was that?, i don't play borderlands but i would have imagined given the type of game it is that all the trophies would require some effort bar the story progression ones of course

@FullbringIchigo The last Borderlands dlc, called "Claptrap's New Robot Revolution". There are four trophies, "The Lubrificator", "Bobble-trap", "It's so realistic" and "What a party!" that you need to collect random items. I remember finishing the dlc around ten times and I couldn't find get them all. Fortunately, it wasn't a requirement for the platinum.

I couldn't think of many short games I've played recently that weren't already listed, but you could add Shovel Knight. I'd say most people could beat it in 4 or so hours. I think I spent 6 playing it, but I got all the music notes, relics, etc. That time expands with the additional campaigns, but vanilla Shovel of Hope is digestible in an afternoon.

Oh, and one more, Bloodstained: Curse of the Moon. This is the 8-bit Bloodstained prequel game that is classic Castlevania-like. I think I beat it in less than 2 hours, but there is some good repeatability if you want to poke around the levels more.

Journey and Inside are the two on this list that had a lasting affect on me. Journey is still, imo, one of the most unique experiences period. And if the drop in co op landed you with someone equally immersed it was pure magic.

@Flaming_Kaiser Dont know if it was the full ending or not but at the start the game had quite an interesting horror vibe and ended with 2 lesbians running away with each other... I seem to remember it was implying a double suicide which at least would have been something. Glad it was only a couple of hours long ?

@Deljo I thought they just ran off because their parents would not allow their relationship. Did you find all the notes? That explains the whole story and only if you get everything you get the full ending.

@Flaming_Kaiser Sounds like you enjoyed the story which is fair enough but once I discovered it wasnt the horror game I was expecting (had read nothing about it before playing) I was disappointed and to be honest I couldn't care less about this family drama crap. Not criticising you for enjoying it but definitely not my cup of tea ?

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