OpenRails: free train simulator that supports the world's largest range of digital content. The project provides a train simulator for the largest collection of digital content in the world - routes, rolling stock and activities - initially developed for Microsoft's Train Simulator product.
Microsoft Train Simulator, which was launched in 2001, was very successful but Microsoft had several false starts at developing it further and these came to an end in 2009. However, Microsoft Train Simulator was an open platform and a host of content both free and commercial has been developed for it.
Open Rails is a successor to Microsoft Train Simulator and runs the trains on routes built for Microsoft Train Simulator. However, there are some differences worth discussing. Open Rails uses more recent technology so it can take advantage of modern graphics processors. This leads to higher frame rates, more colors and detail, larger displays and smoother motion.
The Santa Fe Railway was the first railroad to use Cajon Pass as its entry point into the Los Angeles area. The railway completed its second line, the eastward track, which has a ruling grade of 3% back in 1913.
Things on the hill have pretty much remained unchanged untill the 1970s at which time with the advent of longer freight cars like the 89-foot piggy back and 89-foot autorack cars Santa Fe had to make a major line change up at Summit to accommodate the longer freight cars. So the mainline was lowered about 50 feet, a sharp 10 degree curve was eliminated, and the old track alignment was straightened out.
Southern Pacific came onto the scene in 1966 with the construction of the "Palmdale Cutoff" which gave that railroad a less congested route into West Colton and the greater Los Angeles basin from northern California.
This 90s version of our Cajon Pass train simulator add-on has well over 258 miles of accurate grades, prototype signaled mainlines, junctions, yards, stations, sidings, industrial spurs, realistic scenery, and natural terrain with beautiful distant mountains. And we included three famous railroad subdivisions, including the "Palmdale Cutoff"
The second project's lead designer, Rick Selby, announced in late 2008 that it was to be compatible with Windows XP, Windows Vista and Windows 7. It was being developed by Aces Game Studio (Microsoft Game Studios), known for their long line of Microsoft Flight Simulator games, as a part of the "Games for Windows" initiative. The simulation was to use a modified version of the Flight Simulator X software platform. However, with the closure of Microsoft's Aces Game Studio on January 23, 2009 (2009-01-23), development of this simulator was immediately halted.[2][3]
An earlier attempt at building a successor to Microsoft Train Simulator was originally announced during the spring of 2003. Many improvements were attempted to make with procedural switches and walking passengers and was again going to be developed by Kuju Entertainment, who were the original creators.[4] On May 15, 2003 (2003-05-15), a preview of the title was shown at the E3 Entertainment Expo in Los Angeles to demonstrate much of the new work, such as its new routes, rolling stock, and other features including animated people and functioning turntables.[5]
However, only three months later into the summer on August 18, 2003 (2003-08-18), Kuju had handed the project over to Microsoft Game Studios and they would eventually halt the entire development by spring of 2004 as the following statement from Microsoft confirmed:
The re-launch attempt at Microsoft's second version of the "Train Simulator" project was officially announced on January 19, 2007 (2007-01-19). This time around the simulation was instead being made in-house by Microsoft's Aces Game Studio, which was most known for its successful Microsoft Flight Simulator series line, as a part of the "Games for Windows" initiative.
The simulation leveraged most of the existing core components of Microsoft Flight Simulator X's platform, thus providing an entire earth model in which to play from, and was planned to be compatible with both Windows Vista and Windows XP. A post on 'The Little Wheel Goes in Back' blog, written by one of the developers, confirmed the working title was 'Train Simulator 2'.[7]
Microsoft's first demonstration of Train Simulator 2 occurred on August 25, 2007 (2007-08-25) at the Games Convention in Leipzig, Germany and released an official press kit which included several in-game visual prototype images, asset renders, and two videos. One of these videos presents a brief demonstration of the simulation's ability to model the entire planet's track corridors, reproducing a similar concept in Microsoft's Flight Simulator series, with global rail network data for anyone to operate their trains around freely without limits.[8] The data would have also been available to route builders for modification of any kind to suit their modeling needs anywhere in the world. As opposed to starting an entire route from scratch, this would require more or less simple cosmetic details and object placement.
Despite having the name in common with its predecessor, backwards compatibility with the first version of Train Simulator would not have been possible due to the completely different base platform used for development and programming designs between the two versions. The original Microsoft Train Simulator uses routes based on individual levels which are loaded separately within the application, whereas this version would have introduced the entire world as a single game playing area where railroad corridors would have been based on their actual real-world locations just as in Flight Simulator.
In addition to the entire global earth model from which Flight Simulator X was based, Train Simulator 2 was also going to feature four high-detail routes, including the following lines, along with their respective railroad carriers:
On January 23, 2009 (2009-01-23), Microsoft announced that it was permanently closing its Aces Game Studio, the internal development studio responsible for the Microsoft Flight Simulator series and the development of Microsoft Train Simulator 2. As a result, all future development on Train Simulator 2 (which was just entering the final stages of development at the time of closure) was immediately halted, marking the second time that this project was terminated.[2][3] A week later, Microsoft issued the following official announcement from Train Simulator Insider.
Microsoft Game Studios is investing significant resources in many exciting and new areas of gaming and entertainment, including Windows games. We believe these future investments will push innovation, community, and collaboration to unprecedented levels and will provide more synergy with our ongoing investments in Games for Windows - LIVE as well as other Windows entertainment technologies.
We are humbled and proud of the passion and support that the Train Simulator franchise has developed. This includes you, the large community of railroading simmers, as well as the vibrant third-party ecosystem that has developed around the game. Thank you for your understanding of our decision and for your continued support.[13]
On October 12, 2009 (2009-10-12), former Aces Game Studio directors, Rick Selby and Kathie Flood, announced the launch of a new simulations-based development studio named Cascade Game Foundry.[15] Their first independent release was a scuba diving simulation game titled Infinite Scuba, released in 2013.[16]
In this game Microsoft Train Simulator you can simulate the train on different routes of Europe, USA or Asia. You can operate the train by your PC controls like keyboard, mouse or other controllers like Raildriver. You have to accelerate the train or stop it. This game contains good sound effects to feel you the reality.
Train simulator comes with six different routes almost covering 600 miles. You can have 3D view of every cab. It will have some animated controls and displays real life complements. In this game those players which are hardcore train ride enthusiasts they will have the ability to operate the train completely like dynamic brakes, locomotive brakes and train brakes separately. This game is well built and it has many detailed features which you will have to find out. Overall this game is good with nice scenes and features. You should give this game a try. Euro Truck Simulator 2 is also simulation game in which. You will enjoy truck driving.
Few countries can claim to have their railways as part of the international image, but Japan can proudly claim that honour. Justly or unjustly, the Japanese rail network has a reputation on a par with the Swiss for efficiency and reliability. Unsurprisingly there is a lot of interest in Japanese railways both at home and abroad, but outside Japan that interest has not converted into an interest in Japanese train sims.
MSTS had little impact in Japan, as far as I can tell. While fully translated it attracted little attention and seems to have failed to draw users away from native train simulators. It did however manage to attract the attention of two Japanese payware developers; a company named Twilight Express produced five payware addons featuring a variety of Japanese routes; these apparently were somewhat above the quality of the default routes but not by much. Another company named Aerosim, predominantly active in the flight sim market, produced two more payware routes. Some (but I believe not all) of these addons were released in Europe by the German company Simaviator. Information on them (in Japanese) can be found here: _addon.htm
A few freeware items of Japanese stock were produced by the Western community, but only a few and with the primary focus of the remaining MSTS/OpenRails community being on simulating American railroads this seems unlikely to change in the future. Let us move on.
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