Checkersvariant of Draughts (drafts), is by far one of the most played board games in the world after Chess. Its a fun and challenging two-players game for all ages with friends. You can play it as a beginner or expert, for free or for money, on a checkers-board or online against a computer and even on your android phone, iOS or iPad.
There are many variants rules to play checkers online, with different gameboards and different number of pieces. The international checkers version Polish draughts , is regulated by the FMJD, Fdration Mondiale du Jeu de Dames. In this variant, the each player has 20 stone on a 10 10 board.
Chinook is the first computer software to have taken the world championship title in a strategy game competition versus human players. In 1990, it gained the right to compete in the (human) world championship by finishing second after Marion Tinsley in the U.S. national championship. The English checker federations were at first opposed to the involvement of a computer in human competitions, but when Tinsley gave up his title in protest, the ACF and EDA created a new title, checkers against computer World Championship, and the match was played. Tinsley won it by four wins to two, with 33 draws.
Draughts (meaning also Checkers) is definitely the best international board game of all brain games. Simple but challenging, it can be played for free or for money by beginners and adepts as well. You can play draughts online 2 players with friends or against the computer, on your android phone, iOS or iPad.
The draughts is a board game for two opponents. The game consists of moving the pieces diagonally through the black or white squares of a board of 64 or 100 squares with the intention of capturing (eating) the pieces of the opposing player passing over said pieces.
There are several modalities, with different boards and number of pieces. The international version, also called Polish draughts , is regulated by the Fdration Mondiale du Jeu de Dames ( FMJD ) and is played on a 10 10 board with two players with 20 pieces each. The normal pieces move 1 square vertically and if the edge is reached in the area of the enemy the piece will become a queen, which can be moved diagonally to any side the frames you want.
The player who has very few pieces can withdraw from the game.
The game can also end in tables if both players are left with a very small number of pieces so that by many moves that are made the game would not be resolved. The lady/queen always has priority to eat before any other card. Also, the lady moves only one frame after each capture. A normal piece can capture the lady.
On July 20, 2007, in an article published in the journal Science, 2 the mathematical resolution for the checkers game was found, with the result that of tables. That is, if both opponents always play the perfect game based on the complete and perfect analysis, the tables are guaranteed.
Chinook is the name of the software created by Jonathan Schaeffer, the first program that first played the draughts at the tournament level, reaching the world champion of the time, Don Lafferty, who finally resolved the development of the game towards a draw. Inescapably.
At a more anecdotal level, the pieces are usually red or black and white or ivory those of the other side.
They start black or red (dark).
The king move like a normal piece, diagonally, both forward and backward, eating in the sense of a normal lady.
It is mandatory to capture. The blow is made to the player who does not eat one of the chips (if a movement is made instead of eating, one of the chips that can be eaten is removed, otherwise if it has possibility on different sides the player must choose where to eat the case of the non-chosen side should be removed the tab not food).
Before two capture options, it is not necessary to choose the one that captures more pieces, or of more range. Yes, if we start a capture and can continue, we have to do it.
If a player can not move, he has lost.
The Russian draughts are the same as the pool checkers with the difference that if in the middle of a capture you reach the last row you crown and you continue the capture as a lady and that the white ones start. It is played in parts of the former Soviet Union and in Israel they have different game modes.
A variant of the Russian draughts in which, using the same rules, the objective is reversed: the one who manages to run out of pieces or have the ones blocked has won. Generally, these lose/win versions are practiced in almost all checkers games, but not They are considered more than just entertainment. However, in Russia, this variant not only has its own name but also enjoys prestige and championships are held in the same way as with the Shashki variant.
The pieces move orthogonally, one position forward or sideways, not backward.
It is captured by jumping, also to the sides or forward.
The captures are chained. As captured, the captured pieces are removed.
When a piece reaches the last row, it is crowned queen.
Queens move any number of empty positions forward, backward or sideways.
The queens capture the same as the normal pieces, but they can capture separated pieces of them by a line of empty squares and go to any last square of the captured piece, following a line of empty squares.
Capture is mandatory. It is necessary to capture the maximum number of pieces.
Win who captures all the pieces of the opponent immobilizes it or leaves it with a single piece against, at least, a queen.
This is a peculiar variant of the draughts, played between 2, 4 or 6 players, each with a different color. The board is also squared (in the case of playing 6 players the board is hexagonal) but with many more squares.
Draughts rules are simple. To win the game, you have to place your pieces on thark squares of the first 3 rows if you choose the white pieces. The pieces move to a forward square of the same color (but never backward) diagonally to the right or to the left, to an adjacent empty position.
Checkers[note 1] (American English), also known as draughts (/drɑːfts, drfts/; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque.[1] The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".[2]
Checkers is played by two opponents on opposite sides of the game board. One player has dark pieces (usually black); the other has light pieces (usually white or red). The darker color moves first, then players alternate turns. A player cannot move the opponent's pieces. A move consists of moving a piece forward to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
Only the dark squares of the checkerboard are used. A piece can only move forward into an unoccupied square. When capturing an opponent's piece is possible, capturing is mandatory in most official rules. If the player does not capture, the other player can remove the opponent's piece as a penalty (or muffin), and where there are two or more such positions the player forfeits pieces that cannot be moved (although some rule variations make capturing optional).[3] In almost all variants, a player with no valid move remaining loses. This occurs if the player has no pieces left, or if all the player's pieces are obstructed from moving by opponent pieces.
An uncrowned piece (man) moves one step ahead and captures an adjacent opponent's piece by jumping over it and landing on the next square. Multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be in the same line and may "zigzag" (change diagonal direction). In American checkers, men can jump only forwards; in international draughts and Russian draughts, men can jump both forwards and backwards.
When a man reaches the farthest row forward, known as the kings row or crown head, it becomes a king. It is marked by placing an additional piece on top of, or crowning, the first man. The king has additional powers, namely the ability to move any amount of squares at a time (in international checkers), move backwards and, in variants where men cannot already do so, capture backwards. Like a man, a king can make successive jumps in a single turn, provided that each jump captures an enemy piece.
In international draughts, kings (also called flying kings) move any distance. They may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it. Because jumped pieces remain on the board until the turn is complete, it is possible to reach a position in a multi-jump move where the flying king is blocked from capturing further by a piece already jumped.
An Arabic game called Quirkat or al-qirq, with similar play to modern checkers, was played on a 55 board. It is mentioned in the tenth-century work Kitab al-Aghani.[4] Al qirq was also the name for the game that is now called nine men's morris.[9] Al qirq was brought to Spain by the Moors,[10] where it became known as Alquerque, the Spanish derivation of the Arabic name. It was maybe adapted into a derivation of latrunculi, or the game of the Little Soldiers, with a leaping capture, which, like modern Argentine, German, Greek and Thai draguhts, had flying kings which had to stop on the next square after the captured piece, but pieces could only make up to three captures at once, or seven if all directions were legal. That said, even if playing al qirq inside the cells of a square grid was not already known to the Moors who brought it, which it probably was, either via playing on a chessboard (in about 1100, probably in the south of France, this was done once again using backgammon pieces,[11] thereby each piece was called a "fers", the same name as the chess queen, as the move of the two pieces was the same at the time)[12] or adapting Seega using jumping capture. The rules are given in the 13th-century book Libro de los juegos.[4]
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