kinect sdk dll

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ahmad2...@yahoo.com

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Feb 18, 2012, 3:49:58 PM2/18/12
to Activate3D-ICM
greetings

when i follow the steps to change from open ni sdk to kinect sdk i
face build problems
Like missing nxphysics files

the thing is that i did install the nivida phyisc and faced this
exact problem with event generator script untill i get the dll from
you guys












an

Dan

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Feb 20, 2012, 10:00:28 AM2/20/12
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You need to set the PhysX environment variable for the project,
PHYSXSDK_WIN, to point to the SDKs folder of the PhysX 2.8.4.6
installation. The PhysX installer unfortunately does not set an
environment variable, so you have to do it manually.

1. Close Visual Studio. It only reads environment variables on
startup.
2. Add the environment variable.
a. You can do this through the Windows GUI My Computer->Properties-
>Advanced System Settings.
b. Open an administrator level command line prompt and type: SetX
"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA PhysX SDK\v2.8.4\SDKs
\" -M
3. Open a second command prompt window and verify that it's set. Type,
Set p. Windows should list all environment variables beginning with P.

Once you have that set correctly, the build should be able to find the
PhysX headers. Specifically, it looks in the following from the C++-
>General->Additional Include Directories:
$(PHYSXSDK_WIN)\Physics\include
$(PHYSXSDK_WIN)\Foundation\include
$(PHYSXSDK_WIN)\PhysXLoader\include
$(PHYSXSDK_WIN)\NxCharacter\include

dba

On Feb 18, 3:49 pm, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>
wrote:

ahmad2...@yahoo.com

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Feb 24, 2012, 11:53:04 PM2/24/12
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greetings still give me the old error cannot open inculde file
nxphysic.h in addition to that setx command above isn't
working i did add setx mypath to it
but still nothing

Dan

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Feb 27, 2012, 2:23:18 PM2/27/12
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If SetX isn't working, then you should add the environment variable
through the Windows UI. Our projects rely on a correctly set
PHYSXSDK_WIN environment variable to find the necessary PhysX headers.

If you add the environment variable through the Windows UI, and things
still fail, try these steps to send us additional debugging
information.

1. Open a command prompt.
2. Run the command, "cd ~"
3. Run the command, "cd Desktop"
3. Run the command, "set p > envvars.txt"
4. Run the command, "dir %PHYSXSDK_WIN% /ogne > files.txt"

That will produce two text files on your desktop, envvars.txt and
files.txt, that have the environment variables and contents of the
PhysX install dir. Sharing those may help us resolve the problem.

dba

On Feb 24, 11:53 pm, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>

ahmad2...@yahoo.com

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Mar 1, 2012, 3:33:16 AM3/1/12
to Activate3D-ICM
greetings

why not uploading the dlls for us and the people is that possible ??

ahmad2...@yahoo.com

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Mar 1, 2012, 3:45:31 AM3/1/12
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i did try the commands but and the first file did inculde the path as
the follow
PHYSXSDK_WIN="C:\program files .... physx sdk \v2.8.4_win\SDKS"
the other command
gave me an error
the system cannot fine the file specified

On Mar 1, 10:33 am, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>
wrote:

Dan

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Mar 1, 2012, 11:47:25 AM3/1/12
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I'd really like to resolve this issue to make sure there is not a bug
in the SDK. Can you share the path to NxPhysics.h on your machine? I'm
curious why it's not being found with PHYSXSDK_WIN set.

I'll put together a build to help you work around this issue in the
short term, but please help us resolve why you can't rebuild.

dba

On Mar 1, 3:45 am, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>
wrote:

ahmad2...@yahoo.com

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Mar 1, 2012, 12:31:28 PM3/1/12
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yes of coruse
sorrrrrrry i notice that i has moved the files of nivida sdk to
another place so i did repair and nxphysics is now solved but i got
another error in the activate project
cannot open inculde file wx/wxprec.h

Dan

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Mar 1, 2012, 1:30:23 PM3/1/12
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Those are files from WxWidgets. They are needed to build some of the
tools, but are not required for the core DLLs.

If you can build the ActivateCore.sln file, then you should have the
DLLs you need to work with Kinect for Windows.

dba

On Mar 1, 12:31 pm, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>
wrote:

ahmad2...@yahoo.com

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Mar 1, 2012, 1:47:43 PM3/1/12
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i did place the dll form the debug for vs2010 to my project unity
sample

when i start any scene form the project i got the following errors
Failed to load had classifiers \n

file bamboo-home\xml-data\build.....soruce\activateapp
\a3debgraspdetector line 152 error after pressing igonre

another fatal error comes up
debug error
activeNative.dll
the file a3dmotionsynthapplicationsessionwrapper.cpp line 363 it's
said the value of ESP was not properly saved across function call

Dan

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Mar 1, 2012, 2:45:33 PM3/1/12
to Activate3D-ICM
Sounds like not everything has been updated and you have a mix of old
and new DLLs. The confusing thing is that ActivateNET.dll must be in
the Assets folder and the root directory. ActivateNative.dll needs to
be updated in the root directory.

Did you use UpdateActivateLibraries.bat or a slightly modified version
to copy everything in place? That's the same script that our nightly
build system uses.

dba

On Mar 1, 1:47 pm, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>

ahmad2...@yahoo.com

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Mar 1, 2012, 3:11:49 PM3/1/12
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idid modify it to include the debug folder inisted og the shipping
folder

ahmad2...@yahoo.com

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Mar 5, 2012, 11:25:08 AM3/5/12
to activat...@googlegroups.com
so what to do next and could you provide me with the dll's

Dan Amerson

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Mar 5, 2012, 11:35:07 AM3/5/12
to activat...@googlegroups.com

I’m testing this morning. I hope to have an update out today.

 

dba

Dan

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Mar 5, 2012, 1:46:03 PM3/5/12
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I've uploaded a build to the following location.
http://dl.dropbox.com/u/29642740/ICM_12_K4WBuild.zip

To install, unzip the files into the root of your ICM installation.
This would be %ICM_SDK%\.. I recommend backing up the %ICM_SDK%\bin
folder before you do this.

The zip file contains the SDK folder with the modified header and
rebuilt libs and DLLs. All libs should be rebuilt.

After installing, I tested OpenGLAnimationApp from vs2008, ran
UpdateActivateLibraries.bat, and tested ICMDemo in UnitySample which
should be using the vs2010 libs/dlls. Everything functioned correctly
using the Kinect for Window SDK.

dba

On Mar 5, 11:35 am, "Dan Amerson" <amer...@activate3d.com> wrote:
> I’m testing this morning. I hope to have an update out today.
>
> dba
>
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