You need to set the PhysX environment variable for the project,
PHYSXSDK_WIN, to point to the SDKs folder of the PhysX 2.8.4.6
installation. The PhysX installer unfortunately does not set an
environment variable, so you have to do it manually.
1. Close Visual Studio. It only reads environment variables on
startup.
2. Add the environment variable.
a. You can do this through the Windows GUI My Computer->Properties-
>Advanced System Settings.
b. Open an administrator level command line prompt and type: SetX
"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA PhysX SDK\v2.8.4\SDKs
\" -M
3. Open a second command prompt window and verify that it's set. Type,
Set p. Windows should list all environment variables beginning with P.
Once you have that set correctly, the build should be able to find the
PhysX headers. Specifically, it looks in the following from the C++-
>General->Additional Include Directories:
$(PHYSXSDK_WIN)\Physics\include
$(PHYSXSDK_WIN)\Foundation\include
$(PHYSXSDK_WIN)\PhysXLoader\include
$(PHYSXSDK_WIN)\NxCharacter\include
dba
On Feb 18, 3:49 pm, "
ahmad2382...@yahoo.com" <
ahmad2382...@yahoo.com>
wrote: