how can i get Activate3D in the Unity toolbar ???

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hana'

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Jan 17, 2012, 8:31:01 AM1/17/12
to Activate3D-ICM
i take my friend project which was appeared the Activate3D in the
toolbar on her laptop
But when i open it on my laptop , the Activate3D couldn't appear in
toolbar

So what can i do ????

Dan

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Jan 17, 2012, 9:49:31 AM1/17/12
to Activate3D-ICM
There are several scripts in the folder Samples\UnitySample\Assets
\Editor\Activate3DPackage from the ICM installation that control the
editor behavior. The toolbar is specifically populated by
A3DCreateMenu.cs and ActivateAutomation.cs. However, make sure you
have the full contents of that folder in place for your project.

dba

hana'

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Jan 17, 2012, 10:28:22 AM1/17/12
to Activate3D-ICM
yes ,, this package all in my project and these two scripts that you
said about them ,they are also in the package

But the key in the sample xml file was missing !!!!!!!!!!!!! is the
key factor in this problem ?????

Dan Amerson

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Jan 17, 2012, 10:36:30 AM1/17/12
to activat...@googlegroups.com
If the scripts are in place, there may be an error executing them.

Do you have the ActivateNET.dll and ActivateNative.dll files in place.
ActivaetNET.dll should be in the base project directory and the assets
folder?

Is there any error output in the console or the editor log?

dba

-----Original Message-----
From: activat...@googlegroups.com
[mailto:activat...@googlegroups.com] On Behalf Of hana'
Sent: Tuesday, January 17, 2012 10:00 AM
To: Activate3D-ICM
Subject: Re: how can i get Activate3D in the Unity toolbar ???

yes ,, this package all in my project and these two scripts that you said
about them ,they are also in the package

hana'

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Jan 17, 2012, 10:00:16 AM1/17/12
to Activate3D-ICM
yes ,, this package all in my project and these two scripts that you
said about them ,they are also in the package



On Jan 17, 4:49 pm, Dan <amer...@activate3d.com> wrote:

Dan

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Jan 17, 2012, 10:52:29 AM1/17/12
to Activate3D-ICM
The key may be necessary depending on which version of NITE you are
using. Older versions required the key, but I believe the requirement
was dropped with v1.4.2.4.

Regardless, a missing key would not prevent the toolbar from loading.
A key error would fail at runtime when you call ConnectToDepthCamera.

Is there any error output in the console or editor log?

dba

hana'

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Jan 17, 2012, 11:02:15 AM1/17/12
to Activate3D-ICM
yes the .dll 'S are in the correct place

But there are errors in the console ::

1 - Assets/Activate3DPackage/Scripts/
A3DBaseActivateSession.cs(140,81): error CS0103: The name `License'
does not exist in the current context

2- Assets/Activate3DPackage/Scripts/A3DBaseActivateSession.cs(140,53):
error CS1502: The best overloaded method match for
`ActivateNET.ApplicationSession.CreateSession(string, string, int,
string)' has some invalid arguments

and others which indicate that some classes couldn't found like
""A3DRopeFeature ""
however in references al dll'S are included

Dan

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Jan 17, 2012, 11:17:34 AM1/17/12
to Activate3D-ICM
We should resolve all the errors in the console first.

The License errors arise because you don't have A3DLicense.cs in place
in your Assets folder. The UpdateActivateLibraries.bat script will
copy the license file and the DLLs from the ICM SDK folder into your
project. Try running that and see what errors remain. If there are
additional console errors, please share them here.

dba

hana'

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Jan 17, 2012, 11:26:10 AM1/17/12
to Activate3D-ICM
i have the A3DLicense.cs in the correct place .

but do you mean that i must put UpdateActivateLibraries.bat in the
project directory ????

Dan

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Jan 17, 2012, 11:35:36 AM1/17/12
to Activate3D-ICM
UpdaetActivateLibraries.bat is a script that copies the license files
and DLLs from the ICM installation into your Unity project. Running it
would resolve the license file issue as well as any unidentified DLL
issues.

Now that you have the license file in place, can you please share the
complete console error log?

dba
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