There are no importers included with ICM that will bring a file directly into the OpenGL animation application.
As noted in this post, you can create proxy geometry in max or maya to create ICM features.
https://groups.google.com/forum/?hl=en&fromgroups=#!topic/activate3d-icm/BJsKryx1zeAIf your goal is to export a world or character and bring it into an application, you're better off looking at a more fully featured engine.
We used the OgreMax exporter to bring the playground into Ogre for that sample.
http://www.ogremax.com/For Unity, you can use FBX. We found Unity to be the easiest path.
dba