If you want to play with it, you are welcome, but we can't commit to
supporting it since we haven't productized that code.
I just took a look at it in a fresh reinstall. The following steps got
it working for me:
-Open Build\ActivateServer.sln
-Build the solution.
-Run ActivateServer with the command-line option "-port 4343"
-Open the UnityWebRemote project in Unity.
-Open the SituationRoom_RemoteServer scene.
-Run the scene.
You can modify the Remote Connection script in Unity to change the
target IP and port.
dba
On Apr 20, 2:15 pm, "
ahmad2382...@yahoo.com" <
ahmad2382...@yahoo.com>
wrote: