unity examples

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ahmad2...@yahoo.com

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Feb 15, 2012, 12:12:30 PM2/15/12
to Activate3D-ICM
greeeeeeting

another amazing realase :D

one question dose all of unity examples works with microsoft kinect
sdk v 1 without the open ni



thanks

Dan

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Feb 15, 2012, 1:34:26 PM2/15/12
to Activate3D-ICM
The shipping DLLs are built against OpenNI. However, it's easy to
recompile them to support Kinect for Windows.

1. Go to %ICM_SDK%\Include and open A3DSkeletonSDKConfig.h
2. Comment out line 24. //#define INCLUDE_OPENNI_SDK 1
3. Uncomment line 26/ #define INCLUDE_K4W_SDK 1
4. Rebuild ActivateNative.dll and ActivateNET.dll using Activate.sln
or ActivateCore.sln.
5. Run UpdateActivateLibraries.bat in %ICM_SDK%\..\Samples\UnitySample
to copy the new DLLs in place.

Note that UpdateActivateLibraries.bat will copy the Shipping DLLs
built by vs2010. If you use vs2008 to build, you'll need to modify the
batch file by replacing all instances of "vs2010" with "vs2008".

dba

On Feb 15, 12:12 pm, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>
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ahmad2...@yahoo.com

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Feb 15, 2012, 2:10:07 PM2/15/12
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Why i got error open with 3d max ??

Dan

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Feb 15, 2012, 2:43:03 PM2/15/12
to Activate3D-ICM
I'm not sure that I understand your question. When are you seeing an
error with 3ds max?

dba

On Feb 15, 2:10 pm, "ahmad2382...@yahoo.com" <ahmad2382...@yahoo.com>
wrote:

shawj

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Mar 23, 2012, 3:17:23 PM3/23/12
to activat...@googlegroups.com
I noticed when you open the unity files the two 3ds max files in the \Assets\Models\VirtualVacation require 3ds max to open and create fbx for import.  The sombrero file has missing textures dialog that pops up when you open and may throw error with some versions of max.
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