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Dear user,
Is there a possibility to adjust sound pressure level according to user requirements, when using noise generator, for example WNoiseGenerator and SineGenerator??
If not yet, is there any Trick to somehow change the signal values in the generated WNoiseGenerator class? Or even other ways?
Many thanks in advance! I appreciate any comments.
Best regards,
Shelmy
Gert Herold
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Mar 18, 2019, 12:13:46 PM3/18/19
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Yes, this is easily done via the "rms" trait.
E.g., if you define an object
signal = WNoiseGenerator()
you can set the sound pressure rms value in 1 m distance (in Pa) with