Fallout 4 Console Command Biometric Scanner

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Robinette Ith

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Aug 3, 2024, 4:48:14 PM8/3/24
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After you improve your relations with one of the three main factions, you will meet with its expert in new technologies. In the Brotherhood of Steel it is Proctor Ingram, in Railroad faction it's Tinker Tom and in Minutemen it is Sturges. The expert will give you information about the steps required for building the first part of the teleport. Later in the quest you will have to return to him for further instructions. The teleport can be built in the location suggested by the expert or in any of the unlocked settlements (for example, in Sanctuary). All steps required for building the signal interceptor are described below.

Go to the location where you intend to construct the interceptor and open the workshop window. Select the Special tab and then the Stabilized Reflector Platform. In order to build the platform you will need very common materials. If somehow you don't have enough of them, then press the button and they will be marked with a magnifier icon. From now on the icon will appear whenever you find the material you need or an item which will give it to you after disassembling.

Once the platform is build, talk again to the expert of the faction you have selected. You will learn that the next parts of the signal interceptor are console, relay dish and beam emitter. You can construct the objects in any order you want.

The Control Console has one rare material needed for building it - the Biometric Scanner. In order to find it, you can follow the suggestion (optional quest objective) and go to one of the medical facilities in the game world. However, it isn't mandatory, as biometric scanners can be frequently found near many destroyed security turrets. You must only make sure that it will be a higher level turret (for example, fifth level), as only such turrets are "dropping" rare items.

The Relay Dish can be placed much easier, as rather common materials are used for building it. Having the Sensor Module isn't mandatory for constructing it. If despite that you want to obtain that item, then you can search for it for example in USAF Satellite Station Olivia located in the northern part of the map.

The Beam Emitter, similarly as the console, requires you to have one rare item - Military-Grade Circuit Board. You can search for that item in one of the military facilities on the world map, but similarly to the biometric scanners it can be also found at many destroyed security turrets. Once you gather all the materials, build the beam emitter precisely above the previously created reflector platform.

Now you have all the parts of the signal interceptor constructed and you must power it up. The device requires 27 units of energy to work. If you have the Science! Perk, you can build two large generators, but they will require some rare Nuclear Materials.

If you don't have that perk or the required materials, then create six medium generators. Place the additional generators in a straight line, near to each other and to the interceptor. An example line of the generators is shown on the above picture.

Now you must connect all the objects (the generators and interceptor's parts) with cables. Start with connecting the generators - position yourself next to each of them (you must have the workshop window open) and press the key/button responsible for connecting the cables. After a cable appear on the screen, move towards the neighbour generator and finalize the connection (an example is shown on the picture above).

Once you connect the generators to each other, you must attach the cables to the console, to the dish and to the beam emitter. You can connect them in any combination you want. Every part of the interceptor doesn't need to be connected directly to a generator. In the end, all teleport parts (except the platform) must be connected to the network.

The final part of the quest is very simple. Speak to the person who was helping you in building the signal interceptor and position yourself on the reflector platform. Before you do it, you can of course save the game. You will be teleported to the headquarters of the Institute and the quest will end.

Mercer Safehouse is a Railroad Faction sidequest in Fallout 4, and is a vital step in getting yourself a safehouse with a workshop inside it, so you can craft the interceptor you need to finish the main quest The Molecular Level.

You may have access to such a safehouse already, in which case you can simply travel there and craft it. If so, skip forward to The Molecular Level (continued) below. For everyone else, though, follow our Mercer Safehouse walkthrough for Fallout 4 below.

Call up your Pip-Boy map and fast travel to Lexington, following the objective marker north on your arrival. Approach the large blue movie screen then slip through the fence to access the car-strewn parking lot.

Once you reach the drive-in, the Mercer Safehouse quest and the Taking Point: Starlight Drive-in quest (that you received from Preston Garvey earlier in the game) will run in tandem - assuming you haven't completed the latter already.

Head north toward the blue tower in the centre of the parking lot and eliminate the mole rats that attack. Once the area is clear, locate the small blue shack on the north-western edge of the drive-in. Pick the lock, step inside and activate the workbench to continue.

In order to complete the Mercer Safehouse quest, you'll need to fortify the area's defences to 100%, while the Taking Point: Starlight Drive-in quest requires you to build a Recruitment Radio Beacon. Neither step is necessary to progress the story, however.

When you're ready to focus on your main objective, access the workbench, open the Special menu and select the Stabilised Reflector Platform. Find a place to position it outside and build it to complete your first mission-critical construction project.

Once the Reflector Platform is dealt with, return to Tinker Tom. Open your Pip-Boy map and fast travel back to Railroad HQ. Once you've located Tom and engaged him in conversation, tell him the platform is ready.

With any luck, you'll have found the required specialty items already - simply through general play. If not, investigate the three new optional objectives added to your log. Each objective guides you to a different location containing one of the missing parts. These locations - Milton General Hospital, the Coast Guard Pier and the - have been added to your map.

Access the workbench and note that the Molecular Beam Emitter, Relay Dish and Control Console have been added to Special menu. If you already have the resources required to make them, build, place and power them up immediately.

If you're still missing components, make your way to each optional location in turn (visiting the hospital for the scanner, the pier for the sensor module and the stockpile for the circuit board), and use the objective marker to quickly locate the parts that you need. Once each part is yours, return to your safehouse workbench then assemble and place the Molecular Beam Emitter, Relay Dish and Control Console.

Once the Signal Interceptor is complete, you'll need to supply power to each individual component. If you've reached Level 1 of the Science! perk, consider crafting several large generators - each capable of outputting 10 units of power. Alternatively, build numerous smaller generators to drive the machine. If you run out of building materials, remember that you can turn items around the environment into scrap while in workshop mode.

Once the Signal Interceptor is powered, locate Desdemona nearby and engage her in conversation. Ask her about Patriot and she'll reveal that the Railroad needs you to make contact. It seems that Patriot (whoever they may be) has been helping synths escape the Institute. Inquire how you'll make contact then promise to do your best. Agree to be the Railroad's 'agent on the inside' then wrap up the conversation.

When you're ready to continue, step onto the Signal Interceptor and wait for the teleportation device to blast your molecules over to the Institute. Once you've reached your destination, The Molecular Level quest will come to a close and the new Underground Undercover quest will be added to your log. It's time to go find your son!

You can also read our guides on where to find all of Fallout 4's Bobblehead locations, how to locate and romance all Fallout 4 companions, how to use cheat and console commands to help you out in combat, and how to get started with Fallout 4's base building.

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