The following list comprises console commands common to all Source-engine games, and most GoldSrc and Source 2 games, some of these console commands are also originally available from Quake engine (which Valve later heavily modified it to create GoldSrc engine).
Game Mode commands do not work on PlayStation 4. However, special game mode commands will work with a connected keyboard. All other Console commands are exclusive to the Steam copy of the game and are not available on the PlayStation 4. Console Commands can NOT be done in VR.
To activate the use of console commands, you need to type developermodeon in the main title screen to activate the developer console. There is no notification that the mode has been activated. Though, you can press F1 to see if it is working.
These commands change the difficulty and game modes.
If you wish to change a creative game into a normal one you will need to type in setgamemode standard, then you will need to select a difficulty.
These commands are related to enemies, which include cannibals and mutants. spawnenemy and spawnmutant usually do the same thing, however sometimes one won't work, whereas the other will. Try both if it isn't working. Keep in mind, if you are in creative mode or peaceful, you will need to change the game mode as well as the difficulty to be able to spawn enemies.
For adding, spawning and removing individual items. Here are some examples:
additem 142 - This will add an Old Pot to your inventory
spawnitem 230 - This will spawn the Flintlock Pistol in front of you
removeitem 279 - This will remove the Modern Bow from your inventory, if you have multiple amounts it will remove them all
Important notes:
These commands will build whatever building you wish instantly, including buildings that have been removed from the game or gardens that can grow mushrooms out of caves etc. The number next to them indicates how many are built, Explosive Wire Traps are fun for this.
These commands toggle objects/meshes/layers on/off, they are quite complicated. The following is a select few of objects, there are 1000s in the game. Using these commands will disable the objects. For example, togglego char_arms_GEO1 will turn off the players arms. If you type the command in again, the arms will return. To obtain names of objects, use the diagrenderers command. It will save a file to your forest folder in steam that will contain the objects loaded around you:
These commands are quite advanced and are not recommended if you are new to console commands
Needs confirmation.
These behave differently depending on whether a game was already loaded and assets are already available. When loading from the main menu, most views will only show the rock cave from the main menu background (trying to load a saved game with loadlevel 2 will partly load a new game (plane sequence), but the camera will only continue to show the "menu cave").
When loading from within a level / while playing, most things seem to load closer to what was probably intended.
The following list is therefore referring to loading from within a loaded game.
It is also possible to get the achievement Survive The Forest by loading into the post-game sequence.
Note that for some of these levels to load, assets may need to be loaded prior. For example, unlocking the end game door with the keycard to be able to access the rest of the end game area.
Enable server administrator commands for the current player. The password provided should match the server's ServerAdminPassword option (see Server configuration). In single player games you don't need this command, see the introduction above.
This Command allows you to put Status Effects on yourself or the dino you're riding use the Admin Blink Rifle (Inspect Mode) or PC/Mouse And KeyBoard for console and type in ListMyBuffs to find the Buff ID's.
Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.
This is a shortcut version for GiveItem. But instead of the complete blueprint path it is sufficient to specify only a significant part of it.
E.g. the blueprint path of the Tek ATV end in PrimalItemVHBuggy. You can use "vhbuggy" or "vhb" or "buggy" or "bugg" or "uggy" or... On the other hand "atv" will not work because it's the name of the item but not a part of the blueprint path.
For ambiguous parts you will maybe not get the item you want. Instead you get one that the search mechanism finds first. E.g. for Bug Repellant (PrimalItemConsumable_BugRepellant) you can't just say "bug" because this part is also included in "buggy". You will get the Tek ATV in this case. But "bugr" is specific enough to find definitely the Bug Repellant.
To specify items by their item number, use GiveItemNum.
To give items to another player, use GiveItemToPlayer.
Despite the name of the command, it doesn't actually hatch the egg you are looking at but only set its incubating progress to 0% meaning that you still need the appropriate temperature for it to properly hatch. If the temperature is not adequate, the egg will have the "broken icon" and you won't be able to consume it after performing this command.
Repairs all structures in given radius around player. Only seems to work on structures that have been damaged since last server/session restart? Can be used to repair bugged resource nodes (for example to resolve bug of stop spawning of metal in single player and non-dedicated/temporary servers)?
Opens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player's current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands.If you select a player in the connected player's list, you can easily copy their UE4 player ID (a 10 digit number) into a command's parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server's save files to get a player's Int64 encoded Steam ID.
Adds the player specified by the their Integer encoded ARK account ID to the server's whitelist. Note that for Steam accounts such ID is the Steam ID itself and is typically 17 digits long (although 16 digits is theoretically possible), while Epic account IDs are of 19 digits.
Prints all entities of given class to console (on dedicated, to server console, not ingame) and to server log file 'ShooterGame.log' after a while (some minutes) if logging to file is enabled in server configs.Useful to check whether specific dinos are spawned on map. Does not function well for singleplayer unless hibernation has been prevented.
Deals approximately 10000000 damage that is sufficient enough to kill non-boss entities. notably, this command factors in any damage reduction. You may need to execute the command twice or more on bosses.
Changes ownership of all structures of the tribe the player is currently looking at to the tribe of player, including those not snapped or not in render area. This command differs from GiveAllStructure, which instead changes recursively ownership only to the structures the player is looking up.
Moves the player character forward in the direction the player is facing until the character collides with an object or the terrain. If the player wouldn't hit the terrian or an object, they are teleported to 0,0 instead.
Will destroy all dinos on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. Unclaimed dinos are in their own separate tribe, so using this command while targeting an unclaimed dino will destroy all unclaimed dinos and leave the tamed and wild dinos alone. This can be useful if config settings for breeding are very fast and a tribe or player leaves a pair of dinos to breed unchecked, crippling the performance of the singleplayer game or server by causing endlessly increasing lag/stutter from thousands of unclaimed dinos walking around freely. This will also destroy motorboats owned by the tribe.
Destroy all the structures owned by the given tribe that have less than the given connections (snapped structures). The given example below would remove all the lone structures owned by the tribe matching the 1234567890 ID.A shortcut to this command is LessThan (added in 298.3).
Forces the player specified by their in-game player ID to the tribe that the target entity or structure of the current player belongs to.Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
A shortcut for this command is ForceJoinTribe
Forces the player specified by their in-game player ID to the tribe specified by its name.Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
Forces the player specified by their in-game player ID to the tribe specified by its TribeTeamID.Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
Gives the current player ownership of all the structures it is looking up and all structures connected to it recursively. All the structures not connected and not looked at will keep the previous ownership. This command differs from TakeAllStructure, which instead changes ownership of all structures of the tribe the player is currently looking at.
This command is affected by the XPMultiplier setting and the hardcoded multiplier of 4 since 313.5. I.e. the amount you will get is the value of the argument HowMuch 4 your XPMultiplier setting value.
Adds an amount experience points equal to 4 * XPMultiplier * KillXPMultiplier to the command-executing player's currently equipped Chibi-Pet. The same amount of total experience points are added to the player too, despite wearing or not a Chibi. Note: each Chibi level can be unlocked one at a time, this mean despite the amount of experience points added, if such point would virtually unlock more than one Chibi level, at least another experience points must be earned or added to unlock the next Chibi level.
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