youd be better off using pcsxr over epsxe. epsxe is dead and the linux version is outdated, pcsxr is being actively maintained and improved. it may not be as fast as epsxe but if i'm not mistaken it's more compatible and it's open source, which is a huge plus.
here is a modified PKGBUILD of the one found in AUR that will build the latest version available. please note that although i've left the option to build the opengl plugin enabled i would advise against using it as it's simply crap, especially compared to the actively maintained xvideo plugin. it may have some nice and fancy features but it's just not worth using at all..
Hmm, I think this means you have a 64bit system but epsxe is 32bit. You'll need to cross-compile then. Or use my libspuPeopsALSA.so.1.0.9:
Or download enetrnalspu manually and put in in the plugins folder.
@e_tank: I actually tried pcsxr but as it turns out it just froze before it enters and opening cutscene in the game, I think it's because of some graphic problem. Myabe it was because it use xvideo rather than openGL. I'll try to use your package build then.
pSx renders in the original resolution (which is sometimes 320x240 - no I'm not kidding with that) and then just scales that up if you resize the window. ePSXe renders in the actual resolution you set up in the plugin settings. So the difference you see rendering in 320x240 compared to rendering in 1024x768 (or whatever you've set).
Just in case anyone is interested, I created an AUR package for the ALSA build of that SPU plugin. Not sure if it helps here though (only i686 builds as far as I know) but it may help others who come across this thread with the same issue.
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