Beast Wars: Transformers (titled Beasties: Transformers in Canada)[1] is an animated television series that debuted on September 16, 1996 and ended on May 7, 1999, serving as the flagship of the Transformers: Beast Wars franchise. It was one of the earliest fully CGI television shows.[2] The series is set in the future of the "original" Transformers franchise, 300 years after the events of The Transformers, and features the Maximals and Predacons, descendants of the Autobots and Decepticons respectively.[3] While engaged in battle, small teams from each faction crash land on an unknown planet, and must find a way to return home while continuing their war.
The Beast Wars TV series was the first Transformers series to feature computer-animated characters, and was produced by Mainframe Entertainment of Vancouver, British Columbia; its story editors were Bob Forward and Larry DiTillio. The production designer for the show, Clyde Klotz, won a Daytime Emmy Award for Outstanding Individual Achievement in Animation in 1997 for his work on Beast Wars.[4]
A sequel television series, Beast Machines: Transformers, aired from 1999 to 2000. Additional Beast Wars limited comic book series have been released by Dreamwave Productions and IDW Publishing.[5]
The two main factions of "Transformers" in Beast Wars are descendants of the two main factions in the original cartoon: the Maximals are the descendants of the Autobots and the Predacons are the descendants of the Decepticons. (In the sequel series Beast Machines, the process during which Autobots and Decepticons became Maximals and Predacons is referred to as "The Great Upgrade".)
The leader of the Predacon team is Megatron, a namesake of the original Decepticon commander. He and his forces are a splinter group on the hunt for powerful crystals known as Energon. They do this with the aid of an artifact known as the Golden Disk and Megatron's stolen ship, the Darksyde, which is equipped with a transwarp drive. A Maximal exploration ship, the Axalon, led by Optimus Primal, is sent to stop them. Together the ships plunge through a time/space phenomenon created by the transwarp device during their battle in space, and crash-land on a mysterious planet.
The planet is found to be rich in deposits of raw Energon, in such extreme amounts that it proves to be poisonous to both factions' robot forms, forcing them to take on alternate organic forms for protection until their robot forms are needed. Thus the robots take on the beast forms of recognizable animals including mammals, birds, fish, reptiles, amphibians, dinosaurs, and invertebrates.
The teams are divided between the "good" Maximals and the "evil" Predacons, equivalent to the traditional Autobots and Decepticons. Most of the Maximals are based on mammals, birds or fish, while the Predacons are based on reptiles, amphibians or invertebrates. Dinobot changes sides, starting as a Predacon and becoming a Maximal, and was later recreated as an artificial Predacon clone by Megatron in season 3. Additionally certain "Predacons" like Inferno and Blackarachnia were created from Maximal protoforms, but were fitted with Predacon shell programs, fighting instead for the Predacons. For the Maximals, the emphasis is on team spirit and good-natured arguing, especially from Rattrap, but the Predacons argue and battle for leadership, which impairs their effectiveness against the Maximals.
There have been two Beast Wars video games. The first game, Beast Wars: Transformers, was released for the PlayStation and PC. It is a third-person shooter, based on the first season of the show, in which players control either the Maximals or the Predacons in a series of missions to undermine the other faction's attempts at gaining enough resources to win the war between them and escape the planet. The PC conversion added a multiplayer feature that allowed up to 8 players to play over LAN, with its own playrooms in the MS Gaming Zone. The playrooms were shut down in 2006.
The second game, Beast Wars Transmetals, is a fighting game based on the second season released for the PlayStation and Nintendo 64 by BAM! Entertainment. Most of the cast-members from the show reprised their voice-roles.
On February 8, 2011, Shout! Factory announced that they had acquired the rights to the series and planned to rerelease it.[10] They rereleased season 1 on DVD on June 7, 2011[11] as well as a complete series set on the same day.[12] Both releases contain extensive bonus features including interviews, featurettes and special 24 page comic book, "Transformers Timelines: Dawn of Future's Past." Season 2 & 3 were rereleased on October 4, 2011.[13]
In a 2011 retrospective of the Transformers franchise, IGN commented that while Beast Wars used the same basic story template as previous series in the franchise, it "featured some of the best writing and story development in a Transformers series".[16] Reviewing the season 2 DVD release, DVD Talk similarly remarked that Beast Wars used the same basic story as the 1984 Transformers series, but stood out from other series of its time by delivering messages to children without becoming preachy and utilizing considerable continuity, both from episode-to-episode and eventually with the 1984 Transformers series. The reviewer said the animation was dated by modern standards but the interesting and fun story content outweighed it.[17] In a review of the season 3 DVD, the same critic praised the season's more rapid pace and darker tone, and said it was arguably the best season of the series. He concluded, "Beast Wars may have been a marketing tool for Hasbro, but it also told some good stories without pandering to the lowest common denominator."[18]
The show was succeeded by Beast Machines: Transformers, with a new creative team in charge of production. The traditionally animated Japanese series Beast Wars II and Beast Wars Neo were created to fill the gap while the second and third seasons of Beast Wars were being translated into Japanese (called Beast Wars: Metals).[16] Several comic books and video games were also produced. The show's production companies, Mainframe Entertainment and Alliance Atlantis, are also the same creators of the world's first ever computer-animated TV series, ReBoot, which ran from 1994 to 2001.
In June 2017, producer Lorenzo di Bonaventura stated that a film adaptation of Beast Wars was not in plans, as he explained: "I'm probably not the one to be asking that question to because I don't get Beast Wars, but you know, thankfully I'm not the only vote on it. I've never quite understood, they kind of feel like incompatible to me, you have animals, robots, we're used to cars."[19] Both a follow-up to Bumblebee, and an adaptation of Beast Wars were reported to be in development, written separately by Joby Harold and James Vanderbilt, respectively.[20][21] It was later reworked as a hybrid adaptation named Transformers: Rise of the Beasts, which is a sequel to Bumblebee and featured the Maximals, the Predacons, and the Terrorcons.[22] The film was released on June 9, 2023.
Beast Wars: Transformers is a Daytime Emmy award-winning computer-animated television series produced by Mainframe Entertainment that premiered on April 22, 1996 in syndication in the United States.[1]
Though reviled by many Transformers fans when it first hit the airwaves in 1996, Beast Wars is now considered by many to be among the finest examples of Transformers storytelling, striking a happy balance between character, humor, and story.
Beast Wars opens at an unspecified time and place, where two warring factions of robots have crashed on a strange planet populated by animals like those on Earth. The planet abounds in mystery, with vast deposits of raw energon and evidence of alien activity. The Energon forces the newly arrived Transformers to take on protective beast forms to shield themselves from the ambient Energon radiation. And so begin the Beast Wars...
Though at first the show seemed to be in an entirely separate continuity, by the end of the first season's 26 episodes, viewers had been treated to a number of classical Transformers references, such as Unicron and even the reappearance of Starscream, last seen as a ghost in the third season of the original cartoon. These ties to the original story increased as the second season progressed and the planet was revealed as prehistoric Earth, the characters having been thrown back in time. The third season was entirely structured around the Maximals defending their dormant Autobot ancestors aboard the ancient crashed Ark.
The show won over many viewers through fun, intriguing stories and generally high production values. Strong characterization, top-notch scripting and voice acting, and complex, overarching plot threads are among the reasons cited for the show's enduring popularity. Some of the show's mysteries and machinations still remain topics for fan debate decades after its conclusion.
The show's CGI, though somewhat primitive by today's standards, was revolutionary by television standards of the time (and puts some later shows to shame). Mainframe's animators took pains to ensure their characters gestured and emoted in great detail, and the "camera" work often took creative advantage of the format's flexibility.
Beast Wars was produced by Canadian animation company Mainframe Entertainment, and distributed for syndicated television by Claster Television and Alliance Atlantis. Prior to working on Beast Wars, Mainframe had pioneered in the use three-dimensional computer-generated imagery for television animation with their critically-acclaimed ReBoot series, which was itself the world's first fully 3D CG-animated television series with 22-minute episode lengths (and even predated such films as Pixar's Toy Story). Character modeling for the series was done using hardware developed by Silicon Graphics and software by Softimage, with toys from the Beast Wars toyline provided by Hasbro to use as a basis for each character model.
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