Corel Painter Vs Krita

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Jule Kue

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Aug 5, 2024, 3:02:28 PM8/5/24
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Idiscovered Artrage when looking for blending modes that gives green when mixing yellow and blue, contrary to the default grey in RGB mode. I know it has what I look for and I have Artrage Lite from as a bonus from my tablet, making the main program 30% cheaper, but still it is somewhat expensive, so I am looking into alternatives that also can simulate paint mixtures. Does anyone know of programs that have it?

I think most of the painterly-type art programs can do that? but it does depend on your technique. Paint Tool Sai is my software and there is a color mixing palette built in. However if I mix pure computer yellow (#ffff00) and pure computer blue (#0000ff) I also get gray. For nice mixer colors I have to pick yellows and blues that already have cool or warm tint.


krita does it.. I know.. I have the code open in front of me and it is the correct formula. One thing that usually is not considered is that PIGMENT mixing also affect the value (because it s a real world interaction and the second law of thermodynamics is unbendable and will demand more losss of energy) while several softwares can pretend the entropy does not exist.


"no no! You are doing it all wrong, in the internet we are supposed to be stubborn, inflexible and arrogant. One cannot simply be suddenly reasonable and reflexive in the internet, that breaks years of internet tradition as a medium of anger, arrogance, bigotry and self entitlement. Damm these internet newcomers being nice to to others!!!"


Krita dropped simulating the value shift during the blend.. that yes (because that varies from medium to medium so you end up in a position where you cannot make everyone happy) . But it still get green as a result of combining blue and red when you multiply.


You mean a subtractive model? Subtractive model usually is not supported (at least completely) in software because it has no hard advantages and has a lot of complexities (When designing other tools like masks).


In digital you have all colors.. All available at instant.. no need to mix no need to buy tubes. You do not need to mix paints. You want to have green paint it green directly. The blend modes are there just to deal with the merging of the colors when a region connect to other (and for that multiply usually is enough so that you do not end up with a huge contrast at those parts)


The default blending mode is now a 10-channel, spectrally upsampled non-linear weighted geometric mean model somewhat similar to a (simplified) Kubelka-Munk model. This model is described pretty well in the papers by Lionel Simonot and Mathieu Hbert:


Most of the model that I implemented was described by Scott Allen Burns, but there were some important limitations to figure out around the alpha channel and optimizing for speed.

-color-mixture/


The problematic part of implementing such models in software is that several of the tools that we are used in software do not work (for example all the filters behave very badly.. very very badly because they are based on specific algebric properties that subtractive models .. screw up with) well with this model, so that results in a dicotomy of either you please the digital crowd.. or you please the traditionalists.


Whether you stick with krita or switch to something else, just remember that it's important to pick one and stick with it, learn all the things in it before you try your next program because if you don't fully understand one program you have no knowledge to judge the other software by. If you want a clean digital look (like matt kohr's stuff) photoshop, paintstorm or paint tool sai are probably your best options, Krita 'can' do it but it's just not properly suited to it as things stand sadly, it's one of the reasons why I switched to paintstorm just the other day (I've used krita for years, it's been my program of choice since I started drawing). Corel painter has many brush engines (more than Krita even) but they are also highly versatile.) The reason it's impossible to make in Krita is because what Krita has in segregated brush engines, Paintstorm has in one super versatile brush engine (it combines many options that krita has across several brush engines, but can't combine into one brush).


(Example: A brush I made today in paintstorm, by accident that looks very much like a traditional paintbrush, this brush is impossible to create in Krita but you can probably make it in corel painter. It looks like you're just starting in digital painting, Krita can be comparatively hard.Īs a traditional painter you will probably have the best experiences with Paintstorm, Corel Painter or Artrage as these 3 seem to be the best for emulating traditional painting mediums. I believe for lineart some program centered around manga drawing (like paint tool sai or clip studio) would be better, my personal choice is Paintstorm (but paintstorm has no text tool so no comic creation in there, yet).


If you're gonna be doing a lot of lineart you may want to consider using something else than Krita though, as much as I love the program it is best suited for painting in painterly styles, you can't get a clean rendering of objects as easily as you can in photoshop (note the texture on Krita that photoshop and Paintstorm do not have, if you see banding on Photoshops and paintstorm's spheres it's simply due to a low grade monitor, but even then, it beats that mess you get on krita imo) because if you use a soft brush/airbrush there will be severe artifacting and banding in your gradients. I don't personally like to use brush smoothing/stabilizer, I would probably use it if I did do lineart, but I'm more about just sketching and then painting (then again I'm not very good at any of it yet) I imagine if your lines are sloppy though the biggest culprit is your drawing technique, you may want to try to improve the way you wield that stylus before you start playing with smoothing too much, you don't want it to be a crutch, you want it to be a tool. (I really love sketching with that thing so many chances for happy accidents, and it forces you to limit your detail so you don't get too bogged in details, it's perfect for making a quick sketch before you do the actual lineart) rest of my brushes are for painting so I don't know how much use they'd be to youĪs for the line-art part itself, I mean there are some inking brushes in Krita that you can use (I hear the Ink_Ballpen brush recommended from time to time so you may wanna start there).


Also if you want to have some fun sketching, download my brush pack and steal that sketching brush I made. Set it to weighted smoothing and then adjust the strength until you find what feels right to you. The stabilizer? I assume you mean brush smoothing.

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