All Accursed have a Witchmark.
All Witchmarks share certain characteristics – and the witchmarks of each type of Accursed are similar to each other, so all Vargr Witchmarks are similar to each other, but look different from Mummy Witchmarks, etc.
A Witchmark embodies the character’s curse – so it displays the type of Accursed he is and something unique about himself as well. There is a piece of the witchmark that is different for every Accursed, a bit of personal heraldry if you will.
If you were to cut the witchmark off of an accursed’s body, it would show up again somewhere else on his flesh.
As an Accursed becomes more in tune with his curse – having either embraced it or fought against it – it grows more elaborate, step by step. This is our “leveling up” mechanic. In Savage Worlds, there are certain levels (Novice, Veteran, etc.) and a Veteran’s Witchmark is more elaborate than a Novice’s.
If an Accursed is able to rid himself of his curse, he is free of the witchmark. This is an exceptionally rare occurrence (akin to attaining Sainthood during your lifetime).
The Witchmark has other qualities – some Accursed can sense others of their kind, or even communicate with them through the witchmark. Sometimes, Accursed find themselves drawn towards people in need by their witchmark, their need for redemption so strong that it physically pulls them towards opportunities to protect the helpless.
| Ross I like this idea very much. It reminds me of the Dragon-Mark of Ebberon (I was also a fan). Lots of room for customization and character flavor. One suggestion. Maybe think cartouche for Mummy? Later SJ --- On Tue, 6/11/13, Ross Watson <spy...@clansmith.org> wrote: |