Roma Surrectum 2 Crash When Starting Campaign

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Eduviges Gearlds

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Jul 9, 2024, 3:39:42 AM7/9/24
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Hey guys, I'm new to the sub so if this issue has been resolved in the past I will take this post down. I have played with mods in the past on rome II (DEI) but I am new to imperium surrectum. I downloaded the mod and tried to launch a campaign but it immediately crashed when trying to load, I have tried launching a few times but it keeps crashing. I tried a custom battle with huge units and I had no issues at all, it only crashes when I try to load a campaign. I have looked around and I haven't seen anyone bring this issue up. Does anyone know what the problem might be?

I followed all the instructions to play with the steam version. I get a crash in the loading screen after the screen where you choose the difficulty, advisor, following AI etc, just before starting to play. It loads like 5% and crashes to desktop without any errors. I tried deleting everything and uninstalling both RTW and RTW Alexander, but the same issue persists. Help?

roma surrectum 2 crash when starting campaign


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Roma Surrectum III uses a background script which must be activated each time a campaign is started or loaded from a save. This script includes numerous events like the different Roman rebellions, armies spawning, and the Roman AI recruitment. To activate the script, click on a city, when the advisor pops up, click on the "Show Me How" button to activate the script. If the "Show Me How" button is grayed out, then simply click the advisor to activate the script. Each time the script is activated, a denarius will be added to your treasury. To verify script activation, check to see that your treasury has gone up a single denarius.Caveat: The script will not activate even if you do click on the "Show me how" button on the advisor if you failed to exit the game upon switching campaigns. To ensure proper script activation, quit from Rome Total War and re-launch RSIII via the launcher before starting a new campaign.

The Second Rebellion occurs towards the end of your campaign. Namely, it occurs when you reach 85 settlements. This is a simulation of a combination of the Republican Civil War of Julius Caesar, the Civil War of Octavian, as well as the tumultuous civil war of the Year of the Four Emperors. Entire provinces will be lost, large swathes of land will turn themselves to the Roman Rebels Faction, and your armies will be near decimated if the rebellion is big enough. This is the defining moment of any Roman player's mettle. Do you retreat towards a base of operation and slowly rebuild? Will you trade space and lives for time? Will you mount an all out assault against Rome and the feared Praetorian legions in the hopes of regaining your homeland? Will you ultimately regain control of your empire or die trying? Conversely, if the rebellion allows you Italy, will you crush the rebels beneath your boots? Or will a few ambitious men overthrow your hold of power and sweep away all that you have worked for? And all while fighting the rebellion, the external enemies of Rome are eyeing her weakness and are all preparing to take advantage of a rich divided empire.

In SP is few cases when you need to look around in ACTIVE campaign and search for next waypoint "blindly" ... however also here were done some tweaks which will show you waypoint again, when you arrive during search circa 15k away from searched item and in one case it is even much farther (and with time limit few minutes too I guess). It could be little difficult here, but you can use planets, suns or other objects as "target" and go to them and such way stay on horizont and explore system. It is not perfect, but here it is about FL engine limitation. If I remember it right, you need use this "blind" search in exactly 4 cases (3x find a secret container which will show info hidden by Jack Blinch and leading to Dimensional Rift, as entrance to Altair sector, and 4th one is search for jump to Dervon in Utopia ... this can be done relative easily if you will use turret view and look around for something HUGE when you will be on trade-lane there.

I kept my last save before taking the disk, if you tell me this disk is part of the main storyline, then i'll load back the old save. If not, then i'll carry it until the storyline is done, and i'll then try again to carry it at planet crossfire. Now, I don't want to criticize too much since i'm having a really good time, the scenery is fantastic, bump-mapping everywhere, good battles, a plethora of ships to choose from, tons of different sectors, treasures, money, good story and missions. Yet, when designing quests, you got to think that the players will do anything crazy, you don't even take a fraction of a chance, and so you don't leave a disk that is part of the storyline laying out there somewhere in space available for picking anytime, unless you put a warning before starting the game "Don't explore wrecks before finishing the storyline"... see how that sounds ridiculous? Yet, that's what you're telling me. The sectors i'm exploring are unlocked, what am I to do?

My playstyle... Lately i've been playtesting quite a few freshly developed big mods for old games, Pirates of the Caribbean new horizons (best sailing game ever), Rome total war roma surrectum (best army game ever), Jagged alliance 2 1.13. The work on those mods is incredible, and what they all have in common is a dedicated team of serious modders who like their game enough to work 5 years or more, always making it always better, and they all have a few guys who like to help on their forums too, which is a necessity since there is always a bug and my playstyle attracts bugs, (i'm just lucky there are none in my bed...) Next on my list is Deus ex revision, probably ready next month. But enough of that.

The oliphaunt cheat code makes huge elephants, these are about 40 percent bigger than ordinary elephant units. These are added as Yubtseb Elephants and sometimes, in the old Rome days, made the campaign crash. No problems yet with Remastered, though.

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