Crysis 3 Nanosuit Upgrades Glitch

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Cheryll Witting

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Aug 3, 2024, 5:19:54 PM8/3/24
to acafwini

I think either in level select or under your dag tags you can find this out. The game was really glitchy with the nanosuit upgrades though. I had to beat the campaign three times before I got the achievement, which is two more than needed...

Sounds about right. Just follow a guide on youtube, and you should be good. I do recommend equipping and slightly using each of your last two upgrades as soon as you unlock them though. This should prevent the glitch if it has yet to be patched.

finding all nano upgrades and levelling them up and one started progressing that i spent 3 points on but then locked out again after a checkpoint, it didn't give the points back i used to buy it with and now i obviously cant recollect the upgrade kits i had to upgrade with. Anyone found a fix for this without deleting save and restarting from scratch?

I've been having the same problem, but I can equip my locked upgrade. However, I'm wondering if you can always equip locked upgrades, but just not get their benefits. Super strength was/is my locked upgrade. So if that was anyone else's then maybe it could be that one upgrade that is glitchy. My progress is only tracked sometimes as well.

and its happened a second time, man i love crysis games but this is terrible glitch, its a bad time consming acheev anyway but this is ridiculous. its on mission 5 after the cell fighting in the building where theres loads of ammo, it locks an upgrade at that checkpoint. im starting one more time, if it happens again im writing to crytek.

That's the exact place were it happened to me! Maybe if you start a new game and find all the modules in one run then it won't happen? Someone with the achievement should put a guide up as to how they unlocked it.

Same thing just happened to me, unlocked my last one, made it to the next level, it's locked again and I have 0 upgrade points. Been grinding these things and searching for the last 3 upgrade kits I needed all morning just for it to glitch.

I got one upgrade on the the 4th slot left. Its a 2point mod for jumping and climbing ledges. I only have 1 nano-nanosuit module left to pick up in mission 7 and the main menu screen says I have 15/16. Fucked I guess. :uzi:Screw Crytek!

Mine had glitched (told me I had 2 more to find but actually came across 4.) Then I had one more point needed so played the level with the most nano collectables on and found the last one in the water behind the base (level 3) I KNOW FOR A FACT I had collected that already. So relieved I have them all though.... Just spent the last few hours boosting tham all as I had used the same selection all the way through the game (Both times) That was a drag!

I am 1 upgrade short of unlocking the last module and I have went through the campaign twice looking for it. Its pretty lame that Crytek always has to have a couple glitchy achievements in their games.

Does anyone know a work around this? I read that the last upgrade in "Safties off" will respawn but it hasnt for me. I dont think I will be playing through again just for this damn achievement. Any help would be much appreciated, thank you!

Have you waited until you got to a checkpoint? I remember missing one on the forth level because I grabbed and quit to menu right away instead of reaching checkpoint on the PS3 version. Keep in mind that Nanosuit modules dont save until you get to checkpoint

sorry i didnt see. my mistake, wasnt roots of all evil, its the last one in SAFETIES OFF glitches out. So this is the video i used. Along side youtuber Trophy Tom, for chapter by chapter but just clicking the Nanosuit points.

i tried numerous times to find one, but ended up replaying the game new, but if you must, uploaded completed save, deleted save on console, turned auto upload off, started new game and ONLY grab the nanosuits, play on recruit.

[UPDATE]: It appears the Xbox 360-exclusive demo of Crysis 2's multiplayer is experiencing some technical difficulties; some players are reporting problems connecting to the game's servers, while others are experiencing console freezes. Crytek has acknowledged the problem, posting the following on its forum.

If you're one of the players who isn't experiencing problems, here's some good news: You can play with the Crytek developers this Saturday afternoon. For more information on the event, check out Crytek's homepage.

This 360 exclusive demo features two game modes and one map set in post-invasion Manhattan. Team Instant Action is basically a team deathmatch mode, while Crash Site tasks players with locating and defending alien drop pods from other players. Crysis 2's full multiplayer component will feature 12 maps, 6 modes, and 50 multiplayer ranks, as well as nanosuit upgrades.

I'm a huge fan of the sandbox single-player campaigns, but in the past the Crysis multiplayer options haven't impressed me. Since the former Timesplitters developers Free Radical (now dubbed Crytek UK) worked on this version, I'll be checking this out tonight to see if the sequel fares better than the original and the Warhead expansion. Has anyone played it yet? If so, what do you think?

Q button to turn on armor mode (you can change this in F12 menu), consumes 2 power/sec. There is a dedicated HUD and arm effect when turned on, being hit will not cause the screen to shake.Based on damage type cost 1 or 15 energy.

K button to turn on speed mode. Weapon switching speed 1.8 times, weapon changing speed 1.8 times, fast grenade throwing, fast search, speed is not affected by equipment,character movement speed increased

In the F12 menu, you can configure the parameters of the nanosuit, or use the enhancement scheme I gave. The default is survival enhancement. When the character is injured, it will provide painkiller effect for 60 seconds.After a 10 second delay, it will remove all negative effects and restore blacked body parts, and will slowly regenerate health to full. Auto Armor: AI locks automatic armor mode; Energy Absorption: Kill AI to regenerate 30 energy

Enhanced solution was reworked. Automatic armor was added: when AI found it, automatic armor mode was enabled (special starting voice); Added Energy Absorption: Regenerate 30 energy after killing an AI

for people who wait for updatethis mod is still being updated on a chinese websitenamed ODDBAthe latest version is 3.9.0cause this mod was developed by chinese,due to language barriers and another problemregister on OBBDA cost 10 yuan or 1.38 dollar, Registering on this website is difficult. I can't help you just telling you the mod is being updated

I like this mod, but when used on 3.7.1, the enemy's marks are shown well below ground level, that's the problem. I also have ACCURATE CIRCULAR RADAR 1.0.7 installed, there may be a conflict between them.

Just want to say thank you here as it updated to 3.7.1

Have been not using any power modes since it out of order quite a bit of time, doesn't care those since your helmet save me so many time that it can tank killa BS,(But RDG-5 grenade still pen it and kill me instantly, fair enough) killa always want to say fck me LOL

Doesn't work for me


Idk if it's because of my mads but I don't even have that many.


But all the hotkeys do nothing. Can't activate any modes. Installed correctly as the helmet/outfit/weapons/etc. are all in game and work properly.

Just the suit itself doesn't work.


The one thing that "works" suit wise is when I get hit it does play the painkiller effect like it's trying to use it, but nothing actually happens. Disappointing as I was really excited to use this ever since the creator discontinued his energy shield mod.

can confirm that the suit does function (voices activate with hotkeys, stealth 100% works) but armor and health regen are pretty much up in the air....armor just doesn't work and health regen only works sometimes.

Seems the healing effect rarely applies in the newest version....not sure if it's because of this mod, because of 3.6.1, or because of how the bots are damaging me from donuts/sain....but either way I'm getting hit often and no auto healing is occurring.

Unfortunately this mod has bugs. When trying to test it in a shooting range (hideout),
...if the checkbox [nanosystem online or not] is = [enabled]
this error occurs in the log and the game slows down a lot
...If you turn nanosystem online checkbox [off] = then the error stops spamming

It seems that the latest update killed the suit functions for me; the mod won't show up in the f12 menu anymore.

Anyhow, I absolutely adore this mod, I'm a big Crysis fan and the HUD, suit and sound effects really hit that nostalgia button for me. I don't think I want to play without the suit anymore.
Thanks for creating, AT!

Is there a way to make it so that I can use any sights while using the nano-vision? Great mod btw, its very nostalgic to my childhood. I've ramped up the cost for everything energy wise so it keeps in touch with Tarkov's rough nature.

Good update with making things non speed when you turn off the mode....but not sure it's doing anything for movement speed atm. I've tried 3 and 10 as far as values go for the movement speed while running and it doesn't seem to change.

For the new update suits speed power up, all of my action(eating/drinking/using meds/reloading/switching weapons, or even open container is speed up to a level which i have seen my hands doo all the action, waiting the whole process to be finish tho.

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