Need For Madness Multiplayer

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Maribeth Seagers

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Aug 4, 2024, 12:32:09 PM8/4/24
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Hello, fellow Zelda fans. Allow me to take you to back in time to the year of the very first true multiplayer Zelda game: Four Swords Adventures. This game was technically predated by the GBA version of A Link to the Past that was released in December 2002, which first introduced the multiplayer concept with the short side adventure that was included which was called Four Swords. This most likely served as the blueprint for Four Swords Adventures which was released about two years later in 2004. The Four Swords was an amazing concept, so many of us fans were extremely excited when we heard about the upcoming new title.
Realm of Memories is a series where we reflect on our absolute favorite moments in The Legend of Zelda games. These could be the times we first fell in love with a game, were moved by the events of the story or actions of a character, felt triumphant when overcoming a tough boss or challenge, or we had an experience so unique that the adventure truly became our own. The Zelda series has touched our lives in many ways, and just as Hyrule has endless stories to share, so do our writers!
When news of Four Swords Adventures first came out, I was ecstatic. I was a huge Zelda fan at the time, while most of my friends had either dabbled in a Zelda here or there, or were big into other games like Final Fantasy or Super Smash Bros. At first, I was hoping that the game would be a multiplayer game that you could play with four Gamecube controllers and players looking at the big screen, such as how it was for Super Smash Bros. Melee and other games at that time. However, when the game released, it only supported gameplay for up to four players that had access to a Game Boy Advance and a Link Cable. Thankfully, the game came with a link cable, and I had already had another from a previous game, so all I needed was two more to have a proper four player session. I was also fortunate that Final Fantasy: Crystal Chronicles had come out a couple months before which also utilized the same link cable and GBA system for their multiplayer system, so my friends were already acquainted with it. On June 7, 2004, Four Swords Adventures was released, and boy what a time it was to be a Zelda fan.
Official Soundtrack for Need for Madness. All the songs were converted from their original .mod files, which can be found here:multiplayer.needformadness.com/music.htmlYou can download the game here:
Deep Rock Galactic is an early access cooperative multiplayer first-person shooter Developed by Ghost Ship Games. It is available on Steam , Humble Bundle and Xbox Game Preview for $29.99. This early access look was conducted on a standard Xbox One console by Joseph Pugh.
You play as Dwarves, employees of a mining company called Deep Rock Galactic who travel aboard a drillship to descend the underground of a planet named Hoxxes, taking on various missions. You could be mining a specific material, salvaging the leftovers of a failed crew, or even stealing some eggs.
There is a problem however, the planet is infested by insectoid creatures called Glyphids, giant bugs that will attempt to devour you and your team. Not only that, but the environments are also varied and dangerous as well with a variety of environmental hazards. At times, even navigation itself can even prove deadly.
Many missions, online or solo also have you accompanied by Molly, the mule. A four-legged robot that follows you around providing a tiny bit of light and allows you to deposit any minerals you have mined. At the end of a mission, Molly also will lead you back to the dropship, leaving markers to guide you back. This is very useful as the levels are procedural, and oftentimes complex mazes, deep pits, and multilevel caverns.
The environments themselves are practically a character of their own. They are procedural in nature, very dark, and can be one of many biomes each with their own environmental factors. A cold biome will have you slipping on ice, trudging through snow, and being frozen solid with an icy blast. In a lava zone, you will contend with fire, streaks of burning land, and exploding plant life.
The Glyphids are varied as well, from standard grunts, ranged attackers, small swarmers, or ones that even disable you. A couple of enemies can even grab you and fly or run off with you in their grips. The game takes some inspiration from Left 4 Dead with its random horde mechanics and disabling enemy types, but it fits the theme very well.
Every class has at least one tool to help alter or navigate the terrain, the Scout can use a grappling hook, the Driller has a power drill for digging. The Engineer can make platforms and the Gunner can fire ziplines. Learning how to best navigate and use the environment is part of the challenge, fall damage can be lethal and the insectoid aliens can crawl on walls and ceilings.
You will find resources such as gold scattered around the caverns. You can mine and use these rare materials outside of missions to buy upgrades for your gear and cosmetics for your dwarves. Later on, you can even unlock some new weapons for your classes as well as accumulate perk points to spend of certain buffs.
In the game, you will also need to try and mine Nitra, a resource used to call in resupply pods mid-mission. Since ammo is limited, the Glyphids will wear you down through attrition. When taken together these systems really combine into something cohesive wonderful and fun to play. You have to constantly figure out how best to navigate the environment to complete your tasks. In the meantime, your resources are slowly drained by the alien menace.
It can get repetitive though, you can unlock some new weapons, but each class repertoire is largely set in stone. You can upgrade them, but they are mostly statistical improvements, not something super noticeable in the thick of things. This can lead to a feeling of sameness after several hours, but the mission variety and fantastic environments do a good job of freshening it up.
The classes themselves also play very differently. If it ever starts to feel stale you can switch it up for a new style of gameplay. The Gunner carries a mini gun and revolver. He can make zip lines that go up or down and deploy a forcefield around himself.
The Engineer has a gun that fires foam platforms for navigation, a shotgun, grenade launcher and can build turrets to fend off the horde. The Scout has a personal grappling hook and flare gun for lighting up wide areas while the Driller has a potent powerful drill and explosive charges.
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