There are Peter and Jane working at the Graphics studio, both have HP computer (CPU i7 / 16 gigabytes of RAM), Windows 10, and SketchUp 2015 with V-RAY. The V-RAY license at the server assigns the user who starts Sketchup earlier. SketchUp file (.skp) are also stored on the server, and the folder Z:\Work. The files are about 50 to 500 megabytes. In testing, I used 50 and 500 megabytes files, the difference was just in time before the file opens. Jane and Peter both can open 500 megabytes file (without the V-RAY), it takes about 55 seconds, I tested it several times and this time is the same.
Please dont you know how to solve the problem with textures? For example, to erase any settings, reset something and so on.
I reinstalled V-RAY, I installed the new version (vray_adv_20026579_sketchup_2015_win_x64). Unfortunately it did not work.
Thanks for this Brian. It works well.
What is the best way to get the dark shadows you see in the renders I had enclosed?
Is the intention on this to be able to apply the materials without putzing around with texture mapping (rather, just assigning the material into the layer/object)?
Is it best to turn on curves in the render display mode or in the universal render settings?
Thanks!
(are there concrete board form textures that you know of per chance?)4-10-2017 9-23-40 PM.jpg1252769 169 KB
I use SU pro 2020 and vray, sketchup works fine, I can open Vray Asset editor, but when I hit the render with Vray button, I get bug splat message all the time. I updated my Graphics card driver, and reinstall both SU and Vray, I tried both 2020 and 2021. Nothing works.
I am not using any displacement, I am very new on Sketchup but I used Vray with 3DS Max before. I tried to render only 1 cube with brick material. Sketchup works fine anyway, something wrong with Vray. I will send a report to chaos group as you said. Thank you.
There are a number of different materials for use with V-Ray for SketchUp. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials, such as skin, and even light-emitting objects.
The ability to add additional layers allows creation of composite materials. Each layer is an additional coat, where the topmost layer is the outermost one. Opacity texture maps can be used to control the appearance of each additional layer. The workflow is generally used for the creation of reflective materials with an extra coat of glossy finish, uneven glaze, extra flakes, or emissive elements.
In SketchUp a texture is required to manage the texture mapping of the material in the viewport. Some of the V-Ray materials (generic materials) provide material binding settings allowing them to sync the viewport presentation with SketchUp's material editor. Complex materials and materials that have procedural textures linked to their diffuse color slot are displayed with a default V-Ray placeholder texture or the so called, texture helper.
If you want to know, you must try both yourself. Render time is dependent on your model, materials, render settings, lighting, output quality and output size, to start with. Both applications can perhaps be configured to produce a 2-second render, but with an unusable result.
Im not a Pro, but I did a lot of Renderings and Animations with Lumion. Examples: My Architectural Drawings, Renderings and Animations
And I also tested Vray for SketchUp. I think: If you want to produce photorealistic Images, you need Vray. If you want render fast, go for Lumion.
Yes youre right. Nevertheless I think the workflow could be different. When working with Lumion you dont nee to place textures in SketchUp, you only need to distinguish colors and do the texture work in Lumion. But if you work with Vray in SketchUp, all the textures are shown, if rendered with vray or not.
I just started out learning Vray for Sketchup. I am trying to create a texture with a displacement map. No matter what setting I try adjusting, the texture still appears flat. I've played with the multiplier setting, adjusting it from high numbers to low numbers. I have also adjusted the displacement settings under vray options. Nothing seems to work.
I am using 2017 (windows 64) recently downloaded VRAY for sketchup but just developed or noticed an issue exporting 2d images which I have not had before. Could really use some help identifying the issue.
Is this something anyone has had experience with solving?
Exporting from Sketchup - 2D image . A few minutes earlier I had no issues exporting from Sketchup. After experimenting with the VRAY render options I went back to exporting from Sketchup with the results I posted.
Here is the VRAY information I have (free 30 day trial download)
Ray-tracing is on, but off for sun-shadows since it used to cause crashes for me a few builds ago when I first gave it a go with my newer RTX card upgrade. I also rely mainly on artificial light sources, so soft exterior sun shadows not a big deal for my use and those seemed the most problematic a while back. The upgraded reflections are a big benefit, so I would like to keep "basic" RT on if at all possible.
To me, it seems to be the processing time with SketchUp transitioning from scene to scene in my larger models. Some scenes have more complex geometry and SketchUp lags, which I bet causes Enscape to run into a timeout issue or something like that. Still, that doesn't explain the simply longer render times using the batch render option. Yes, it's still "fast" considering it's rendering 20+ scenes vs something like VRay. It's just "slow" compared to what I'm used to doing single renders in Enscape already.
I have a problem with my college assignments, my teacher gave me my assignment to make garden rendering images that were unique and realistic but I did not understand how to make real grass material for my project.
Once your SketchUp model, materials, and lights are ready for a final render, you can turn off the [Interactive] render and turn on [Progressive] and click [Render with V-Ray]. It may differ from the Interactive render, so may need some adjustments to get things right. For example, often, you need to adjust the Exposure Value and Aerial Perspective. You will get a JPG, PNG, or TIFF file from this final render for your post-production, known as photoshopping. The final render will take a few minutes to a few hours depending on the size of the image and the complexity of the model (more points), material settings (reflectivity, bump, displacements), and number of lighting sources.
In this video, learn to use displacement and normal maps to make your flat textures in Vray look REAL. These maps help you fake realistic geometry and shadows without having to adjust your geometry in SketchUp!
Hi, I'm Justin Geis, and I'm the founder of The SketchUp Essentials. I started using SketchUp as part of my work as a general contractor in 2008. I quickly realized the power of the software and started using it for personal projects. I started The SketchUp Essentials as a place to share easy to follow SketchUp tutorials and tips to help everyone harness the power of 3D Modeling in their lives. When not working with SketchUp, I enjoy playing soccer and spending time with my wife and our two dogs.
3D modelling is a frequency bound process meaning that lots of cores and threads will not increase performance. A processor with fewer cores and threads but higher clock speeds is the best performing option. However, if users make use of a 3rd party application such as V-Ray Next, Octane, etc to produce photorealistic renders, then selecting a processor with more cores and threads is essential for maximizing performance. CPU rendering can run many operations simultaneously unlike 3D modelling within SketchUp.
SketchUp only receives a minor boost to the performance by the Graphics Card. Therefore only a low-end NVIDIA GeForce graphics card is required for 3D modelling within SketchUp. However, for GPU rendering, a higher-end NVIDIA GeForce graphics card is needed to accelerate performance.
We believe at least 16GB of memory for SketchUp and 32GB would be an ideal amount. Therefore, system with at least 16GB of memory ensures users have enough to run large SketchUp models and other applications simultaneously without hitting memory bottlenecks.
The Solid State Drive (SSD) can still be fine with Sketchup. However, for those wanting the very best performance available then the latest M.2 NVMe type Solid State Drives is the best choice. NVMe will offer the best performance at a slight premium.
At iRender, we provide you many supercomputers which are used in the rendering process of your scenes. You are able to get access to unmatched speed server with 6x RTX 1080Ti /6x RTX2080Ti / 6x RTX 3080/ 6x RTX3090 to get the best performance. Please take a look at the specification of those machines as below:
Moreover, the storage drive of multi GPU card servers at iRender is SSD NVMe 512GB. These drives are about 30% more expensive than a standard SSD, but around five times faster! Further more, here at iRender, we provide an amount of 128 GB of RAM to 256 GB of RAM. Come with us, no one will ever have to worry about lack of RAM, you now can handle even the touchest projects in an easiest way.
Furthermore, we are one of a few render farms providing a unique transfer file tool, without having to access to a third party for transfering data. The tool is called GpuHub- Sync. You can upload your data even when the remote server is turned off and it will automatically sync to the remote servers and vice versa. Furthermore, major cloud transferring platforms like Dropbox, Google Drive are also supported if users want it.
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