Re: The Expanse - Traveller

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Abrigon

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May 12, 2023, 7:37:20 PM5/12/23
to Chris, Abrigon World G
Well the Gates are deep space.  And big enough to swallow the biggest ships so far.  When you enter the Gate Space you are in a kind of crossroads “out of place space”, and from there you see the various Gate exits.  No idea where they go.  I have to check the info, but some are liable to exit in very bad spots (like right in front of a pulsar), or may need codes to open.

Ships are Newtonian physics in movement and combat.  The weapons of choice are railguns and missiles.

The players are
  • United Earth Nations
  • Mars Congressional Republic
  • Belters
  • Mega Corporations
  • The aliens who’s technology created the Gate, alter life they touch, and did SOMETHING to Venus.

On Fri, May 12, 2023 at 3:58 PM Chris <christop...@comcast.net> wrote:
Well the Gates are deep space.  And big enough to swallow the biggest ships so far.  When you enter the Gate Space you are in a kind of crossroads “out of place space”, and from there you see the various Gate exits.  No idea where they go.  I have to check the info, but some are liable to exit in very bad spots (like right in front of a pulsar), or may need codes to open.

Ships are Newtonian physics in movement and combat.  The weapons of choice are railguns and missiles.

The players are
  • United Earth Nations
  • Mars Congressional Republic
  • Belters
  • Mega Corporations
  • The aliens who’s technology created the Gate, alter life they touch, and did SOMETHING to Venus.

Sent from my iPad

On May 12, 2023, at 13:59, Abrigon <abr...@gmail.com> wrote:


So yes, likely some thing like SG1 but not SG but warp gates and like?

What TV series had such warp gates?

Mike

On Fri, May 12, 2023, 13:25 Chris <christop...@comcast.net> wrote:
Well one can certainly expa,…well, develop stories in the Expanse setting beyond the novels.  I have the core m’self.  Of course tech assumptions are much different.

  • Personal energy weapons are not common.
  • No intrinsic FTL on a ship.  You gotta go through Gates
  • No artificial gravity. Which also effects ship movement and combat
If there is a hybrid, then you have 2300AD.

Sent from my iPad

On May 12, 2023, at 12:09, Abrigon <abr...@gmail.com> wrote:


Novelization possible?

Mike


--

Abrigon

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May 12, 2023, 7:37:56 PM5/12/23
to Chris, Abrigon World G
As for TV series or games with the stargate structures:
  • Babylon 5
  • Dawning Star
  • Masters of Orion
  • Starfire (a later development to open what were thought to be dead end warp points)
  • Infinity
In many settings the Gate start and end points are fixed; you’re stuck to that route.  The the other is “dial a destination”.  Which is usually an evolution to the site-to-site, or it’s “Builder Tech”.  But site-to-site may be seen as the ONLY way in some settings.  And to open the route you need a special structure to force it open and hold it.  And the transiting craft may need a special engine.  

Settings like Babylon 5 have both FTL drives on ships and fixed Gates.  The FTL drives get you along, but using Gates can be like being the the FTL Express Lane.  Jump space may also be very turbulent and going off route is certain death (at least everyone thinks so, since no one ever has returned), so the Gates also provide essential navigation beacons.  You can do regular FTL drives, but the further you are off established routes, or out in The Dark, the greater chance of catastrophe. Why scouts have serious sensors. In Babylon 5 the Earth Alliance survey ships were as massive as an Omega.  Not only the major sensors, science, weapons, and even an embarked group for defense, they carried the broken down parts and frame for a Gate that they could assemble at the right spot and then Jump home.

Sent from my iPad

Abrigon

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May 12, 2023, 7:45:18 PM5/12/23
to Chris, Abrigon World G
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