OOP Object Oriented Programming In PHP 7

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Object-oriented programming (OOP) is a programming paradigm based on the concept of objects,[1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods). In OOP, computer programs are designed by making them out of objects that interact with one another.[2][3]

Many of the most widely used programming languages (such as C++, Java,[4] Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imperative programming, procedural programming and functional programming.

OOP Object Oriented Programming In PHP 7


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Influenced by the work at MIT and the Simula language, in November 1966 Alan Kay began working on ideas that would eventually be incorporated into the Smalltalk programming language. Kay used the term "object-oriented programming" in conversation as early as 1967.[1] Although sometimes called "the father of object-oriented programming",[11] Alan Kay has differentiated his notion of OO from the more conventional abstract data type notion of object, and has implied that the computer science establishment did not adopt his notion.[1]A 1976 MIT memo co-authored by Barbara Liskov lists Simula 67, CLU, and Alphard as object-oriented languages, but does not mention Smalltalk.[12]

In the 1970s, the first version of the Smalltalk programming language was developed at Xerox PARC by Alan Kay, Dan Ingalls and Adele Goldberg. Smalltalk-72 included a programming environment and was dynamically typed, and at first was interpreted, not compiled.Smalltalk became noted for its application of object orientation at the language-level and its graphical development environment. Smalltalk went through various versions and interest in the language grew.[13] While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically.[14]

During the late 1970s and 1980s, object-oriented programming rose to prominence. The Flavors object-oriented Lisp was developed starting 1979, introducing multiple inheritance and mixins.[15] In 1981, Goldberg edited the August issue of Byte Magazine, introducing Smalltalk and object-oriented programming to a wide audience.[16] LOOPS, the object system for Interlisp-D, was influenced by Smalltalk and Flavors, and a paper about it was published in 1982.[17] In 1986, the Association for Computing Machinery organized the first Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA), which was attended by 1,000 people. Among other developments was the Common Lisp Object System, which integrates functional programming and object-oriented programming and allows extension via a Meta-object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

In the mid-1980s Objective-C was developed by Brad Cox, who had used Smalltalk at ITT Inc.. Bjarne Stroustrup, who had used Simula for his PhD thesis, created the object-oriented C++.[13] In 1985, Bertrand Meyer also produced the first design of the Eiffel language. Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. Essential to the quality focus of Eiffel is Meyer's reliability mechanism, Design by Contract, which is an integral part of both the method and language.

In the early and mid-1990s object-oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0,[18][19][20] C++,[21] and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP).

At ETH Zrich, Niklaus Wirth and his colleagues investigated the concept of type checking across module boundaries. Modula-2 (1978) included this concept, and their succeeding design, Oberon (1987), included a distinctive approach to object orientation, classes, and such. Inheritance is not obvious in Wirth's design since his nomenclature looks in the opposite direction: It is called type extension and the viewpoint is from the parent down to the inheritor.

Object-oriented features have been added to many previously existing languages, including Ada, BASIC, Fortran, Pascal, and COBOL. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.

More recently, some languages have emerged that are primarily object-oriented, but that are also compatible with procedural methodology. Two such languages are Python and Ruby. Probably the most commercially important recent object-oriented languages are Java, developed by Sun Microsystems, as well as C# and Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of these two frameworks shows, in its way, the benefit of using OOP by creating an abstraction from implementation. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.

Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.[22][23][24][25] Christopher J. Date stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP.[26]

Modular programming support provides the ability to group procedures into files and modules for organizational purposes. Modules are namespaced so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module.

An object is a data structure or abstract data type containing fields (state variables containing data) and methods (subroutines or procedures defining the object's behavior in code). Fields may also be known as members, attributes, or properties. Objects are typically stored as contiguous regions of memory. Objects are accessed somewhat like variables with complex internal structures, and in many languages are effectively pointers, serving as actual references to a single instance of said object in memory within a heap or stack.

Objects sometimes correspond to things found in the real world.[27] For example, a graphics program may have objects such as "circle", "square", and "menu". An online shopping system might have objects such as "shopping cart", "customer", and "product". Sometimes objects represent more abstract entities, like an object that represents an open file, or an object that provides the service of translating measurements from U.S. customary to metric.

Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position". Object composition is used to represent "has-a" relationships: every employee has an address, so every Employee object has access to a place to store an Address object (either directly embedded within itself or at a separate location addressed via a pointer). Date and Darwen have proposed a theoretical foundation that uses OOP as a kind of customizable type system to support RDBMS, but it forbids object pointers.[28]

The OOP paradigm has been criticized for overemphasizing the use of objects for software design and modeling at the expense of other important aspects (computation/algorithms).[29][30] For example, Rob Pike has said that OOP languages frequently shift the focus from data structures and algorithms to types.[31] Steve Yegge noted that, as opposed to functional programming:[32]

Object Oriented Programming puts the nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective.

Rich Hickey, creator of Clojure, described object systems as overly simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.[30]

OOP languages are diverse, but typically OOP languages allow inheritance for code reuse and extensibility in the form of either classes or prototypes. These forms of inheritance are significantly different, but analogous terminology is used to define the concepts of object and instance.

In class-based programming, the most popular style, each object is required to be an instance of a particular class. The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor. Classes may inherit from other classes, so they are arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names. For example, class Person might define variables "first_name" and "last_name" with method "make_full_name()". These will also be available in class Employee, which might add the variables "position" and "salary". It is guaranteed that all instances of class Employee will have the same variables, such as the name, position, and salary. Procedures and variables can be specific to either the class or the instance; this leads to the following terms:

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