If all that is good, and you want to get started, go buy Falcon 4.0 (often part of a collection, on Steam it's Falcon Collection) and install only Falcon 4.0 - then follow instructions to download and install Falcon BMS. Due to it's age of 18 years, installation of the BMS mod for Falcon 4.0 requires specific instructions:
_Configuration_and_Setup
Just FYI, this is a Study Sim -- it's the real deal, and piloting this sim aircraft won't happen overnight. BUT you can jump right into a hot cockpit in the air in Instant Action to get familiar and have some fun!
The F-16 real life avionics data was declassified and therefore this simulator comes closer to real life operations than any other. On top of getting a control scheme set up that you can work with (preferably as close to 1:1 approximation of the real F-16's flight stick and throttle buttons), you will need to teach yourself everything from powering up the jet to understanding the various screens and MFD pages, combat modes, navigation procedures, basic fighter maneuvers, brevity words (i.e. Winchester; Bingo; FLOT; Buddy Spike; etc.) and then eventually weapons training where each weapon system is a rabbit hole in and of itself.
The sim includes many training missions, and between them, after a certain point, we can train a little bit together with our friends online - but mostly, there's a LOT of homework.
Merely wanted to prepare you for the difference between a PC game and a simulator such as this - anyone willing to put in the time to read, watch some videos, and follow the offline training missions is more than capable of learning the F-16 in this sim - but some of us do make it look easy on the surface, and it would be unfair for me to not mention the weeks it will take before you will feel confident to take combat actions in the bird when instructed (i.e. Fence In; Music On; Clear to Engage Ground Targets; Engage Bandit at BULLSEYE 340 for 8 miles; Clear to land on ILS Runway 18; etc.).
Best of luck with the initial technical setup and config - again, any questions, feel free to ask!
I always love a challange especially if it has something to do with aircrafts. I am studying to be a pilot so I have countless hours in super realistic sims like FSX and P3D. I have invested hudreds of dollars to make these sims as realistic as possible for example spending $90 on an in-game aircraft which was approved by Boeing. I use realistic flight planning software so basically I like to do everything as realitic as possible. i have been flying in these sims for about 3 years now.
I currently own a Logitech Extreme 3D Pro joystick and a Saitek Switch Panel so I will configure these in-game. I am looking to invest into maybe something more serious like a Saitek x56 H.O.T.A.S as my Logitech is getting quite old.
Perfect! It really helps that you are already a sim-pilot with navigation experience, etc. This will cut the learning curve in half for you, or more. Once you get installed and configured, refer to the Docs folder in the BMS programs folder, it includes checklists and charts, and manuals including the Training Manual which corresponds to the in-game Training Missions found under Tactical Engagement (Training)
No, we do not have an official structured training curriculum for BMS here at VG, but personally I am willing to give private lessons to interested pilots here. I'm currently working with Kavelenko and have no problem taking on another (especially considering that you have previous flight sim experience). I follow a lesson plan I drew up for myself over 6 years ago, and combined with the in-game lessons and materials, I feel it works very well (though I've been considering updating it due to the removal of tone example sounds in the Tactical Reference of BMS 4.33).
Welcome to the world of BMS 4.33. speaking from a noob's perspective I can confirm that it is not easy to learn, unless you fly F-16s for a living. SemlerPDX has been a great trainer and I appreciate the time and information he has put in to get me on my feet. There are a few pilots Static, Jeffu, CobaltUK, etc here on the forums too who have been really helpful with any questions I have had regarding specific issues.
Once you extract the file from the above download link, you will find and Add-On-Korea-2012 folder. Cut and paste this folder into your C:\Falcon BMS 4.33\Data folder. Now, I have given you two methods to perform the next step.
If you are using low resolution objects, paste into the KoreaOBJ folder located at the same location. Please remember to backup orginal skins in case you want to keep the orginal ground based aircraft skins.
I was given a pretty blank check in designing the Dynamic Campaign, so I approached it as I would a strategy game. The idea being that this game would be running in the background whether or not the player flew any missions. In fact, it could be played as a strategy game from the tool I wrote to monitor it. The AI was broken into three tiers, a strategic level, operational level and tactical level. Yet another level of AI would operate in the Simulation itself to drive the vehicles or aircraft.
While my primary goal was to make something fun to play, we were very fortunate to get a lot of advice from military sources about how things work in the real world and I tried to match that as closely as possible while keeping the game play elements that I felt were important. However, all of this had to work within a very tiny slice of the CPU, which was a huge limitation given all the AI/planning work that was going on. That was probably the biggest challenge of this system.
Of course, Falcon 4.0 does also have a Mission Editor (Tactical Editor) and you can create missions or training scenarios. DCS also has a Mission Editor that includes some quite advanced features for mission designers.
A Falcon campaign starts with a ticking clock on day one, and the whole thing runs on a massive scale putting the player either in a 2D map mode or joining the campaign by flying in the 3D world as part of it.
Even in the 2D map mode the player can see most of the things happening (there is still a fog of war) and also gets news updates on major events. Of course, the missions you do fly will be different and often unpredictable, and that is the extra challenge!
The default campaign is Korea in which you can club Kim Jong Un's Cold War museum collection with a multitude of modern weapons like AIM-9X and HMCS. For an extra challenge select Korea Strong and prepare to eat AMRAAMSKI from the Flanker Hoards.
Thank the maker! Any past players may have noted that when 4 x Su-30s appeared on the horizon, your escorts armed to the teeth with 2 x AIM-9Ps and a CBU-52 would be nothing more than useful missile decoys! This may have prompted some like myself to spend ages before missions tweaking loadouts of other flights! But it seems someone has finally improved things here for the better!
Less welcoming from Allied Force is the addition of MANPADs that make going below the clouds a bit of a no no unless you like jumping out of airplanes! MANPADs were there before 4.33 but were somewhat lackluster in comparison.
Adding detail onto the campaign map to be saved to your data cartridge for use in flight is now made better just by the fact that it persists after each mission instead of having to redo it every time!
Weather management has been drastically improved, with a dynamic weather system which changes with time as it moves across the BMS terrain. Bad weather effects have also been improved, with better visibility management and new cumulus cloud layers.
If you like a challenge you can get pretty good random weather in the campaigns that will require some thought on how you do things when neither you or a targeting pod can actually see the targets! Anyone who learnt their A-G radar mode skills back in the day will still find they still come in handy.
The AI is now much better at energy management, timing and fuel efficiency thanks to updated climb profiles, top of climb and top of descent management. Holding points and push points have been improved. AI now perform baseline intercepts much more effectively (be warned). This is important for BVR combat but also for tanker rendezvous. The ATO features new target selection logic and package constitution.
AI ATC has been drastically improved, providing reliable management of the traffic queue. New options for autonomous approach have been created to allow human players to approach airbases without having to listen to ATC vectoring you through the pattern (useful when you are flying IFR for instance).
You know, I really really want to try this game, but I am afraid it will be super difficult to learn all the start up procedures and managing the weapon systems. It might take months just to learn how to fly one type of plane and operate all it's systems properly.
in BMS Flying the F-16, navigating and using A-A and A-G weapons is not that hard, even using the TGP can be learnt in some time. Guys, believe me, enter youtube, search for Krauzes tutorials and take pen and paper to annotate the more important things. You will be flying in no time!!
Yes, you get an option to start on Ramp, taxiway or runway at the start of a mission including campaign ones so you don't have to do the Ramp start. The one caveat of this of course is if you switch off your engine during flight by accident and have not learnt how to switch it back on.........so learning ramp start is required really even if you don't ever use it.
With training missions and the mission editor you can start in flight, likewise with the campaign you can jump in mid flight. (you are unlikely to do this because you cannot change loadout config of a flight already in the air!)
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