Unraid Project Zomboid

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Tosha Dickason

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Jul 27, 2024, 8:00:10 PM7/27/24
to abathterta

Here the three screen one is from my file directory Zomboid\server "the spawn regions.lua and spawnpoitns.lua were on in it that the two I made and don't work" the second is from Unraid where I can download the docker and the third is form the setting just before installing the docker, it just installs steamcmd and install project zomboid here the example he made with cstrike

Normally, these files are created on first launch. I assume the docker includes its own version so you can configure the server before launching it the first time, but this is not how the game usually works.

unraid project zomboid


Download ✦✦✦ https://urluso.com/2zSFV8



Heya, ich777. Thank you for everything you do. I read through the dockers based on Team Fortress 2 and everything actually works in general. Server gets hosted, people can hop on and everything.

However, the server doesn't seem to pull from the server.cfg file, with the settings for the server. I've downloaded premade server cfg files, I've also made my own, and nothing pulls from it to set password/server settings.

Am I doing something in the docker itself that is supposed to tell the server to use the server.cfg file? From what I understand, it just needs to be in the folder and it is supposed to automatically reference it? Or does it need an augment like +server.cfg or something...I can't figure it out.

If I could figure this out, I could figure out the rest of the server dockers, too.

I've made sure it was server.cfg too, removed the .txt extension to make sure it was turned into a CFG file. (Using Krusader for this).

Sorry if I sound dumb or not doing something right. Let me know if there is pictures I can supply that would help with this.

EDIT: for those encountering this issue, editing the players.db file with sql lite browser to replace the server name to "servertest" instead for each network player worked, but that's a workaround to me not a fix.

The easiest way would be to edit the servertest.ini file and change the name there, the file is located in your projectzomboid folder which lives in your appdata directory and there in .../Zomboid/Server/servertest.ini


How would I make sure the permissions are set correctly? For the docker itself?

I am under the assumption that the server.cfg file is to be placed directly in the cfg folder. I believe I've even went to the extent of placing a copy in every folder that made sense (TF, CFG, few others) to see if its in the right spot. On the TF2 sites, it states it needs to be in the dedicated cfg folder itself. I've placed it there, and the settings don't seem to pull from it.

I know I am doing something silly, because like I had mentioned before, server actually works with all the default stuff. Everyone can connect and everything. I'm just basically trying to make it where I can make it a locked server, where a password is needed and/or the name in the list when someone searches it.

As for making sure it is correct, I've even went to the extent of copying server cfg files to make sure they are correct, and editing it with my information for my server/etc.

I know I am doing something silly, because like I had mentioned before, server actually works with all the default stuff. Everyone can connect and everything. I'm just basically trying to make it where I can make it a locked server, where a password is needed and/or the name in the list when someone searches it.

I would recommend that you download a pre-made config, delete everything from it except for the server name/password and place it in the server directory in the cfg folder, see if that makes a difference.

The next time this happens, I remove the support for automatic download from ValheimPlus and it would be up to the users to install ValheimPlus and keep it up to date because in general I don't supports mods but since this was a highly requested thing I've added it.

Trying to run the Project Zomboid dedicated server on Unraid. Fully stock docker install, changed nothing on it. Also tried reinstalling because of the problems. Forwarded ports based on the comments, (16261-16262 TCP+UDP, 8766-8767 TCP+UDP, 27010-27040 TCP+UDP and 16263-16270 TCP) but still unable to get it to run correctly for multiplayer. I know the forwarded ports work fine as I have tested setting up other services on those ports and they work without problem. I also have several other servers and services of various types on multiple computers using port forwarding without any issues.

I myself can connect fine from within the LAN, both with Steam relay on and off. Players over internet cannot connect, however, they are just getting "Server failed to respond" trying both port 16261 and 16262. From the router I can see the rule for these ports trigger, 58 bytes of data is transferred every time someone tries to connect - but they get nothing and I see absolutely nothing in the server logs, it is as if they never tried connecting at all. They have tried both stream relay on and off.

Please only forward the ports from the template, all other ports that you are listed are not required, one reason behind this is because if the ports are not forwarded in the template they don't do anything and are a security risk!

Hello, I am working on setting up a Dedicated Valheim server w/crossplay for my friends. I've hit a bit of a snafu, though, as it seems the '-crossplay' tag isn't forcing the PlayFab information to be downloaded when the server files are being downloaded?

As well, here are my current docker settings as they are in the config menu, I'm running it on a custom Host network, though I saw a few posts within this thread mentioning they may be needing to switch to Host, but I'm not 100% sure.

Are you sure that you've updated the server list in your in game server browser? I've now tried it and have no issue and displays the double cross icon right next to the key icon like mentioned in this post here:

With the recent announcement that the official Ark servers will be shutting down and the save files available for download, I'm considering changing my single server setup to a cluster. Are the files and info at still the best way to set this up? If so, is there a beginner friendly walkthrough an installing this as the instructions on github aren't that clear to me and I don't want to flood this thread with beginner questions.

If anyone has any more info, I have most of the containers installed and running by following the pinned post, but think I have issues with the ARK0 one. I had to move some files manually into the /serverdata/serverfiles location since it was just coming up with errors. When I navigate to the dynamic config IP in a browser, it downloads the file instead of displaying it in a browser like the official site. I did have to change the port to 8086 due to other docker conflicts and changed the map dockers to ?customdynamicconfigurl="http://(server IP):8086/dynamicconfig.ini" to match.


Sorry for not responding sooner. I appreciate the replies.

What I ended up finding out, was that I have two types of Cache. One is SSD, and one is NVMe.

I originally started setting up the servers on the Cache_SSD drive I had, which consequently installed the docker image for Conan there, too. When I moved them to the Cache_NVMe, I was still accessing the Cache_SSD configuration files. Which is why nothing worked. I knew this was going to be something silly.

Made a share to allow myself access to Cache_NVMe to edit the files, and was then able to edit everything to work consequently.

Just trying to get Conan Exiles setup, now. Hopefully I have better luck there! I can see it on Steam, and it loads up fine (I think), but no one can access it. Its a port forwarding issue, I know that much. TF2 is using 27015, so I had to change Conan to 27016. Something I am doing incorrectly in the config is the issue, along with the Conan server files.

I'll figure that out myself, I just don't want to take and waste your time that is already valuable, when you've taken your time to help me for something that was just me being silly in the first place.

If I can not figure it out, I'll make sure to get it here!

I already got the Minecraft server working, but now to swap it to Spigot and see if I can somehow setup a Waterfall(Basically Bungeecord) server. I am sure you know what those are though already.

I appreciate everything. Do you have a place to donate to, or something of that sort?

You have to change the confog so that the query port is 27016 and after that you have to delete the port entry with 27015 and create a new one with the host and container port set to 27016, of course you have to also use the correct protocol (UDP) in this case.

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