Bloons Td 6 Monkey Money Hack Pc

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Latrina Cobbett

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Jul 9, 2024, 1:34:23 AM7/9/24
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Beating maps gives a certain amount of monkey money depending on the map difficulty, and the game mode it is played on. The Monkey Knowledge Point Mo' Monkey Money gives an additional 10% Monkey Money. If a medal is already achieved, replaying that game mode only yields 20% of the original Monkey Money Gain. In total you get $355,725 Monkey Money for getting every medal in all 72 maps on every difficulty for the first time, without the Mo' Monkey Money Monkey Knowledge point.

bloons td 6 monkey money hack pc


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Monkey Money can also be gained via completing achievements. For example, the Mega Monkey Achievement gives 50. Harder achievements give more Monkey Money, like the Super BAD Achievement which gives the player 1000.

I've heard there are experience rewards for defending in PvP. Can I leave pacifist mode and then just sit in my city defending against attacks? If I have 0 honor, will all the attacks be easy to defend against? Is that a good source of experience?

In the mobile version at least, MvM is an excellent way to make Bloonstones. The first attack per day earns you 5 stones, and subsequent attacks give you 3. There's also a 2 stone bonus for attacks you send that win (or are ignored by the enemy).

I rarely if ever defend against attacks, and it seems like a good 90%+ of other players ignore them as well. In the mobile version, there's no XP gain for winning, it's just cash, honor, and Bloontonium, which refills automatically. The only reason I care about honor is for achievements.

Cash win/loss wise, I've got so much cash that I don't even pay attention to it. My capacity is around 200k gold, and I have 1.8m. Aside from retrying boss fights, there's nothing to spend it on. I believe in general if I attack as often as my Bloontonium is full, I'll end up profiting.

Honor-wise, staying at low honor will probably end up pitting you against weaker opponents, although I think I generally gain honor by attacking as often as I can and losing every attack. Currently I'm at around 10k honor from this strategy. The losses are so slight compared to the gains that it's hard to stay low.

Defending against PvP attacks is not a good idea. Every incoming attack is attached to an uncaptured tile next to your base; when you do the defense, you defend on the map for that tile. If you win the defense, you capture the tile. The rewards for winning the defense seem to just be the rewards for capturing the tile. If you want to capture tiles, it's much simpler (and lower-risk) to do that directly, rather than in response to PvP attacks.

Deliberately losing to PvP attacks is very low-risk. Once every 24 hours, you spend all your money, then lose to each attack in turn. If you don't have money, the attacks will wreck your buildings, but the most damage you can ever take is to have your super monkey villas wrecked for four hours. If you lose your battles before logging off for the day, the damage won't be a problem for you.

Note that these attack wins give you money even if your banks are full. If you need to build a very expensive item, you may not be able to hold enough cash to buy it normally, but getting a PvP win at the right time could let you buy it.

When choosing a target for an attack, the random matcher will often match you against someone you can't send a max-power attack against (because your tanks don't hold that much bloontonium). One workaround is to friend a bunch of random people and then use the "attack friend" button to choose a target that is low enough level that you can attack them for the max power they can receive. I don't usually do this, though -- it takes time to scroll through my friends list to find a good target, and attack power doesn't seem to be very correlated with cash from attacking.

In conclusion, PvP is a decent way to make money, but it does not produce experience or bloonstones, beyond what you'd normally get for capturing tiles. The main cost to PvP is the cost (both in money and in city tiles) of building all the stuff needed to send attacks.

How do you decide how long a battles 2 season will last?
We wanted seasons to be longer than the weekly leaderboards were in Battles 1. The current six week period allows enough time for players to progress through arenas and get a foot-hold in HoM and just feels like a good cadence for us.

What are the heroes' favorite songs to listen to? Does Obyn enjoy more nature-y music, while Brickell prefers songs that could be associated with the sea?
Do not get Brickell started on sea shanties! We will be here until the wellerman comes.

Is restarting a match a mutual agreement by the monkeys and bloons to try again after the bloons win? Do the bloons ever get tired of wasting the rubber?
A restart is more like a rewind, magically moving everything in time back a bit.

With the addition of the contested territory event, will there be a rotation between this and some other event (ex. boss events) like in Bloons Pop with the Party Crashers and Adventure events or will it just be a fourth/fifth event on the screen every single week (without Collection events)?
CT will be its own event that runs alongside bosses and races! It will also be available for much longer than the other events currently.

Do you guys have a internal date that you try to shoot for when making a update? Or do you guys not have a internal date in mind for a update and it's ready when it's ready?
We do tend to have a date in mind as a goal but this date is very subject to change!

Okay so, judging by the existence of France in the monkey universe, does that mean that there was a monkey roman empire and a monkey french empire?
Many nations and cultures are similar to the real world! You should have seen Arisdartle.

Do you guys come up with lore on the spot for these questions? Or is it all information you already have?
Our blog team spend far too much time researching and finding the correct answers to all the questions. See above!

One of the important things for new Bloons Tower Defense 6 players to pick up on is the monkey knowledge gained as players go through the levels. A monkey knowledge point helps in all (or almost all) game modes and can make a huge difference to gameplay.

From simple additions to major assistance in games, players will need to add monkey knowledge points if they want to beat the hardest game modes on the most intense maps. It is a good idea to make sure the right monkey knowledge points are attained as soon as possible to make things a little easier. Here are the most advantageous ones in the game.

Updated on February 21, 2024, by Chris Harkin: There are constant updates to Bloons TD 6 as Ninja Kiwi continues adding new towers, maps, events, and possibilities for players. With the map maker and new paragons having been introduced recently, there's no better time to get started on the game. Collecting Monkey Knowledge is one of the easiest ways to advance and makes it easier to win on harder difficulties and more challenging maps. If Ninja Kiwi continues releasing new Monkey Knowledge, then more updates will follow as the game continues growing and expanding, already having a vast volume of content for players to enjoy.

Not only is Lingering Magic a huge upgrade to some of the most powerful types of towers in the game, but it is also easy to get immediately. Players will get a Monkey Knowledge point every time they level up, and this happens quickly several times early in the game. Lingering Magic is one of the first MK unlockables in the Magic section.

Giving longer projectile lifespans to a variety of monkeys, including druids, ninjas, super monkeys, and wizard monkeys, this knowledge doesn't sound like a massive upgrade. But projectiles lasting longer means they spread across more of the map, especially necessary later in the game, as balloons can be found in many places on the track simultaneously.

A vital move for late-game play is to gain a second crossbow master. Usually, players may only have one of each Tier 5 monkey. To create a paragon of a monkey (or a Tier 6), players need to have all three Tier 5 monkeys of a certain type active simultaneously.

However, if a player has unlocked Master Double Cross and gets two crossbow masters as well as the other Tier 5 dart monkeys, they can immediately and automatically create a higher-level paragon. This exponentially increases the capabilities of their paragon for late-game play.

This monkey knowledge reduces the price of the first (and only the first) military monkey bought each game. This can be a valuable boost in the early game when players are looking to get towers down fast and are strapped for cash.

The ability to put an incredibly cheap sniper down, or a greatly reduced monkey ace or helicopter, can change the course of a game completely. A third off the price of an early monkey may seem cheap later in the game, but it is a massive immediate boost at the start of every game.

The best choices for monkey knowledge to unlock early in the game will depend upon each individual's personal play style. One excellent method uses the monkey subs and their upgrade sub commander, which boosts the attack of all subs within a certain range on the map.

The Sub Admiral upgrade increases the range of the sub commander boost to the entire map, which is a drastic shift that greatly increases the capabilities of what monkey subs can do for a player. This valuable boost is replicated in various ways by other monkey knowledge for other towers, but players will have to decide for themselves which play style and towers they prefer to focus on.

One of the most necessary early-game components for quick advancement is to get the Monkey Education. This perk increases the rate at which all monkeys earn XP by 8%. Often, players will find that starting in BTD6 becomes quite a grind and can be difficult since it takes quite some time to unlock the bigger upgrades.

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