The Clawbringers are an order of warriors who seek to bring Heroism to the Wonderlands through fire and thunder. While it has long been rumored that Clawbringers are born with dragon blood in their veins, our legal scholars can neither confirm nor deny such blatant hearsay. You know what? Let's just talk about the game mechanics.
Not to be confused with their more popular draconic cousins, a wyvern is LIKE a dragon, but with a number of differences that some nerd can probably educate you on. For the average adventurer, though, they're pretty much the same. At the end of the day, when you're staring down a flying lizard the size of a horse that can breathe fire (or any other element) with nothing but some steel in your hands and a prayer in your heart, does it REALLY matter if, after it kills you, it goes back to a nest or a hoard?
Martin Millar is a second-string soldier with a thirst for adventure. Marco Millar is Martin's brother, a stableboy who would rather stay at home. As the king's guard launches the dragon crusade, Martin and Marco are drawn into an unexpected journey that lands them in the path of bandits, monsters, a cursed satchel and even a talking horse - not to mention dragons!
But in order to survive the road there and back again, Martin and Marco have an even bigger challenge to face: themselves.
Though not Dragons. The Naga is a dragon-like serpent creature common in the mountains of Southeast Asia. Below are a few examples of Naga at the entrance to a couple of temples to protect against evil spirits. November 2019.
In the Dragon Warrior video game, the Dragonlord first appears as a humanoid wizard with blue skin, then transforms into a large blue or purple dragon after being defeated. Neither of these forms is seen in Captain N: The Game Master.
He seeks to rule over the Block Story world. His soul is connected to the three dragons: the Ice Dragon, the Dragon and Ashkore. He also used dark magic to control Xordaraxus. He terrorized the people by sending the dragons to destroy their homes and anyone who stood in his way. The Dragon Lord could not compete dominance with the dragons and so they left him. He at first disguises himself as a benevolent wizard, tricking the player to recapture the dragons and become more powerful than he ever was.
If that was not enough, the Dragon Lord will attempt to regen his Ward by summoning a bunch of Spectral Aegis dragons that fill his blue bar back up. If you notice streams of blue-purple energy stringing out from the Dragon Lord, follow them to each of the Spectral Aegis connected to him and shoot them down swiftly.
Once you have the Dragon Lord down to his red health bar, he will simply begin to toss all of the above at you even more rapidly, teleporting around the arena more frequently now. Keep on your toes and do not let the Spectral Aegis dragons refill his Ward all the way.
In the Dragon Lord's second phase, he'll spawn in a few Spectral Aegis, or dragons, that replenish his ward. Take them out immediately to prevent the Dragon Lord's shield from regenerating. Once the dragons are all dead, continue pumping bullets into the Dragon Lord until he disappears. More Spectral Tramplers will spawn in. Look to your minimap if you're having trouble spotting them and kill them to bring the Dragon Lord back.
Once you take out a majority of the Dragon Lord's red health bar, he'll respawn back in with full armor and health, with wings to boot. You'll want to be moving consistently to avoid his ground slam attacks. Once you've taken out his armor, he'll summon a dragon known as Bernadette the Dracolich, meaning you'll have to fight both of them at the same time. The trick here is that they swap back and forth between who can take damage and who becomes immune. When Bernadette is immune, that means you can deal damage to the Dragon Lord and vice versa.
This review might be considered flogging a dead horse (ordragon), as it's a fairly old product in a dead line, but comesup from time to time in message boards in various places, fromthe ones here at RPG Net, EN World, to usenet.
Dragon Lords of Melnibone is a d20 sourcebook for MichaelMoorcock's character Elric. While he's not a household name,Michael Moorcock is a somewhat popular science fiction andfantasy writer. He's a bit of a commie (though ironically heapparently lives in Texas for tax purposes...) but is a fairlynice guy (he has a website where fans can ask him questions aboutanything and he's very good about answering) and I've read mostof his novels. He started off as something of a hack writingpastiches of Edgar Rice Burroughs and the like when he was reallyyoung (16 or so), but he developed into an excellent writer andone of the more experimental writers around. Along the way, hehad one hit series, that of Elric! He tried to kill him off inthe 60s(and did, actually), but presumably for money purposes, hekept writing them over the years, to this day (the last Elricnovel being released last year, The Dream Thief's Daughter).
His novels were a big influence on Dungeons and Dragons, mostnotably the concept of Alignment. Pretty much every novel of hisinvolves the struggle between the forces of Chaos and the forcesof Law. So, it would be something of a circle becoming complete,having a sourcebook for D&D/d20.
Chaosium has had the license for Michael Moorcock's novels for 20years or so, and has put out several RPGs based on it, all (untilnow) using their Basic Role-Playing System.
The first was Stormbringer. This had 4 editions over the years,though they were generally an evolution, like what they did withCall of Cthluhu. Then came Elric!, which was a dramatic newversion, with little in common with the original Stormbringer.(There was also a Hawkmoon RPG, based on another of Moorcock'scharacters, and fairly recently Chaosium sub-licensed theMoorcock license out to another company to produce a Corumsupplement, yet another one of Moorcock's characters.)
Dragon Lords of Melnibone is essentially Elric! converted to thed20 system. Because the two systems are quite similar, much ofthe text could be repeated (and was). (Another version of Elric,originally going to be Elric! 2.0, was released and retitled asStormbringer 5th Edition a few months after DLOM was released. Iused to own it, and near as I can tell, it was identical toElric!, only with the layout and art from DLOM)
This book basically has 2 ratings.
If you're not aware of the Elric! RPG, or own the Elric!rulebook, Dragon Lords of Melnibone appears to be a very goodbook.
OTOH, if you're like me, and own the Elric! RPG rulebook, you'llsee that Chaosium literally just did a quick cut and paste job onit, replacing BRP (Basic Roleplaying, or d100) stats with d20stats (this being possible as BRP was originally very very closeto D&D, basically taking all the stats and adding a d100skill system). This has resulted in a lot of problems andweirdness in DLOM. The most notable example is the entire DemonSummoning/Binding system and the magic system.
This review is mostly going to focus on how it was translated tod20, and the problems with how they did it. (Elric is a characterin a series of novels by Michael Moorcock, Elric! is a game abouthim which Dragon Lords of Melnibone is based on).
Elric! uses a fairly simple basic system that uses spell pointsor as they call them, magic points. Each character gets a numberof magic points per day based on another stat called Power or'Pow' for short.
This isn't actually a great fit for the Elric books, but isn'tnearly as ill-fitting as the default d20 fire & forgetsystem, which DLOM uses. In any event, it would have been fairlyeasy to port over the spell point system from Elric! to DLOM, butChaosium doesn't even bother.
Similarly, the demon system also is flawed by the conversion. Inthe original Elric!, the Power stat is sacrificed to bind ademon, and also determines how many 'magic points' a characterhas, which are temporarily spent to determine the summoned demonscharacteristics and abilities and such. Besides the fact that themagic points regenerate rapidly, the Pow stat can be increasedfairly easily. So it's not that big a deal to summon a demon.
But in DLOM, instead of magic points being spent temporarily todetermine a summoned demon's stats and abilities, experiencepoints are permanently spent. And instead of sacrificing a pointof Pow to bind a demon (which was easily replaced in Elric), anyability point is sacrificed in DLOM. While it's not as hard toincrease ability scores in d20 as it was in other versions ofD&D, it's not nearly as easy to do as it is to increase Powis in Elric. So, demon summoning (and binding, especiallybinding) is much more costly for the summoner than it should be.Far more, in some cases (like the 'Passing Demon', which eats 1point of the caster's ability scores per day).
This actually solves one of the problems of Elric! - demons beingincredibly common in the game products, but not nearly as much asin the fiction. But it goes too far, making demons almostunusable.
A closer conversion would have substituted Experience Points (XP)for Power points, as both can be readily regained. However, asthey use a different scale, this would have required some extrawork on Chaosium's part.
The Demon section in DLOM also repeatedly calls for opposed"Will:Will" rolls, which is just a seach and replace ofthe "Pow:Pow" roll from the Elric! rulebook. A opposed"Will:Will" roll is not explained anywhere in DLOM, butis a common Elric! (or BRP) mechanic requiring use of a chartwhere you compare two character's stats and make a d100 roll., Ind20 terms, I would guess just roll a d20 for each character, andadd the characters Will Save - whoever gets the higher score,wins.
Another example of the search and replace style, is in the skillsof the sample characters and NPCs in the book. D20 is fairlyskill-lite, in that skills are fairly broadcategories andcharacters don't get a lot of skill points. BRP takes theopposite tack, at least in later incarnations - there are a lotof skills (and some very narrow and just plain silly, for thecomedy factor) and many are add arbitrarily when creatingcharacters. For instance, City Guards in BRP get things like"Ask Embarassing Questions 50%" and Barmaids get"Be Seduced 40%" (though in my experience, they reallyhave "Spray Mace 60%").
The fumble/major wounds tables were also similarly liftedstraight from Elric!, as is the Allegiance system. Those workwell enough with d20, but could have been tailored better to it,rather than just lifted almost verbatim.
They also fail to adhere to d20 conventions in a couple ofplaces. Most notably, some races get -1 and +1 to their abilityscores. Sorcery and Sorcerer is often used not in it's d20 sense(that of a character will innate spell casting ability), whichcan be confusing. Rather than using the Profession (Sailor) skillalready in the d20 rules, they create their skill for sailingability - Sailing. But, for their included new class,the'Sailor', they use the default - Profession (Sailor). TheSailor is also pretty much a joke - it's just the Expert classwith 10 skills picked. (The Sovereign Stone Campaign Setting booktook this idea, and fleshed it out fully).
They also removed the sample adventures from previous BRPeditions. This is really quite silly. Presumably they were hopingto follow this up with a separate adventure book, but they didn'tput out a followup until a year later. What's especially sad, isthe Games Workship edition of Stormbringer had about half a dozenD&D style adventures - adventures that basically involved theexploration of strange ruins or structures or mysterious places.But Chaosium seems to now look down on those sort of things withdisdain, being stuck up and focusing supposedly on morerole-playing orientated adventures (despite the fact that thatgoes against the Elric novels. Elric is basically a D&Dcharacter - he does D&D style stuff. Explore ruins, goes onquests, rescues people (sometimes - he usually ends up accidentlykilling them), travels to mysterious places, and gets in a lotand lot of fights. While there is some stuff that would be'role-playing' if it were a game, there's not all that much,Elric doesn't even talk much in the novels.)
The art is also pretty bad. The Games Workshop Edition of theoriginal Stormbringer (which I own) is an absolutely wonderfullooking book. Unfortunately, this doesn't use any art from thatexcept for on interior piece from that is used as the cover forDLOM. While supposedly DLOM features the best art from all theinternational editions of Stormbringer, it looks like they gotthe worst. The layout is okay, but the size of the text is verylarge, almost the size of the font in books for the sightimpaired and features huge amount of white space.
The end result isn't a very good book. Not completely bad, sincethe Elric! RPG rulebook was pretty good (although notably lackingin some areas, like planar travel, which Elric does quite often).But the whole thing is very disappointing, because Chaosiumapparently sees DLOM or d20 not as a viable game system of it'sown, but simply a way of selling Elric 2.0/Stormbringer 5thedition. The head of Chaosium admited as much on their website.And Chaosium employees have publically said they hate the d20system, and are basically made d20 fans to feel unwelcome on themailing list for their Moorcock based games. Which is theirright, but they shouldn't go around making d20 products, then,should they?
A book based around Elric really written for the d20 system couldhave been really great. While the Elric!/Stormbringer gamesweren't bad, some (or at least me) feel that BRP is best suitedfor realistic games, or semi-realistic fantasy, not the epic,high fantasy of Elric.