God Of War Pc Ultra Settings

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Thomasina Norse

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Aug 5, 2024, 2:56:18 AM8/5/24
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Its time to discuss something that's been bugging me for some time: Ultra quality settings in PC games. Everyone wants to crank stuff up to the max, but what we've discovered is that Ultra settings are actually pretty dumb.

I just upgraded to 12900K from a 7940X. It went pretty smooth. I also have a GTX1080 running 1440 .

I was trying to decide which to upgrade first and I am glad I did the CPU first. Now I can run everything on ultra with vsync locked at 30. I do not use motion blur. The only thing I adjust is the Terrain slider. As I start getting over 300 it gets a little shaky in the denser areas. At 200 it is perfect everywhere.


I also read the same thing about the 12700K being plenty of CPU for this game, and that the 12900K is just overkill. Also read the same thing in regards to the RAM. I watched a YouTube video by PremiumBuilds where he tested all of that in MSFS and seems to check out.


Just set up a roku ultra and and bugged by how the audio is behaving. I have a surround system and when the audio on the roku is set to Auto, every show says Atmos. When I set the roku audio option to Auto Passthrough, all content shows at Dolby digital plus. Is there an option that will show what audio is actually correct?


"Auto detect" is actually "Auto transcode" - it will transcode all non-DTS output to the highest supported Dolby Audio level of the connected device (if thats PCM MAT 2.0/Atmos, then thats what everything is output at).


If your AVR/Soundbar shows DD+ using Auto passthrough for all content (2.0/5.1) on all the apps/services I mentioned, then the most likely reason is that your AVR/soundbar (or whatever the Ultra is connected to) is applying some surround processing/upmixing, or alternately there is an EDID issue such that your AVR/soundbar/device is only advertising DD+ capabilities.


I have a TCL TV (built in Roku) audio out was set to AUTO. AVR is an Onkyo NR7100 and the app says signal= PCM multichannel 5.1, output is DSUR 5.1. I switched to passthrough on the roku and now signal says DD+ 5.1 ch. output says 5.1 Dolby audio sur.



My limited understanding is PCM is stereo so I assume the AVR is working magic to produce surround sound?


It sounds like your Roku Ultra may be automatically detecting the maximum audio capability of your surround sound system and defaulting to that option. This can result in some content being labeled as Atmos even if it is not actually in Atmos format.


Select the audio format that matches the capabilities of your surround sound system. For example, if your system supports Dolby Digital Plus, select that option.

By manually setting the audio output, you should get the correct audio format for the content you are watching. If you are still having issues, you may want to check your surround sound system settings to make sure it is configured correctly.

We hope it helps!





Warm regards,

Lianna




I have an pc with an I5 4590s, 8GB mem and an Nvidea Geforce 1650 Super connected on a 1080p tv. The strange is that I can select 1080 High or an 1440 Ultra. Is it also possible to change it to 1080p ultra graphics?


I upgraded my GPU recently and one of the things I noticed on ultra settings is that there seems to be more random items littered about. E.g. In the spawn rooms there will be a bunch of random breakable junk on the tables instead of just the Pachimari.


i use to be all about low settings since your shots seem cleaner. ran at 300 fps on the lowest settings but later im like meh dont care about optimization and having low ingame latency so i just go ultra settings. still can run it at 144 fps on ultra and thats enough. ultra is georgous tho so not going back to low setting just because of widow sniping


Maxing out graphical settings to "ultra" in video games may not be worth it. While ultra settings offer stunning visuals and future-proofing, they can strain even high-end systems, leading to performance issues. The difference in graphical fidelity between high and ultra settings is often marginal, while sacrifices in frame rate and stability are significant.


Video games now offer stunning visuals that can be nearly indistinguishable from real life. As a result, many gamers have become enamored with the prospect of maxing out their graphical settings, but this might not always be the wisest choice.


One of the key reasons developers include ultra settings in their games is for future-proofing. Gaming technology is always evolving, and what seems like overkill today might be standard in a few years.


By including ultra settings, developers ensure that their games can still look stunning and take advantage of newer hardware down the line. This means that, unlike console games, you don't have to wait for a game update or for a re-release of the game to enjoy better resolution, frame rate, and detail on future hardware.


However, just because these settings are there doesn't mean they're meant for today's hardware. Running a game at ultra settings can push even the most powerful systems to their limits, often leading to frame rate drops, crashes, or other performance issues.


On the other hand, if you're playing a game from years ago where the fastest GPU in the world wouldn't even be mid-range today, you can crank those settings as high as you want and get a little more life from your favorite older titles.


To play a game on ultra settings, you need a high-end gaming rig that can handle the massive computational load. Even then, the improvement you see might not be worth the additional strain on your system.


The performance difference between high and ultra settings can be substantial. You might find that your frame rate drops significantly when you switch to ultra, making the game feel less smooth and responsive. The overall effect is a decrease in playability for an often marginal increase in graphical fidelity during normal gameplay. Remember, the game wasn't designed to be seen using a freeze-frame and a magnifying glass!


The trade-off often isn't worth it. A slight bump in shadow detail or texture quality isn't going to enhance your experience if the game becomes choppy or unstable. You're often better off sticking to high settings and enjoying a smooth, stable gaming experience.


In other cases, the ultra settings might introduce graphical features that actually detract from the game's overall aesthetic. For instance, some ultra settings might overuse bloom or lens flare effects, leading to an overly bright or washed-out look.


After all, there are no standards or regulations for what game developers name their presets. If you rename "low" to "medium," nothing but the actual name has changed. Likewise, if you rename "very high" to "ultra," the relative settings are still the same!


So obviously, when we say, "You should never use ultra settings in games," we don't literally mean settings that are labeled "ultra," but simply the overkill maxed-out settings some AAA and AA games offer.


Also, (and it goes without saying, but we prefer to be thorough), there are modern games that label their highest preset as "ultra," but the overall game is so graphically undemanding that the label has no real meaning. It would have been better to name it "maximum" in those cases.


Start by setting everything to high and then adjust individual settings to see how they affect your game. You might find that certain settings, like texture quality or draw distance, greatly impact how your game looks without significantly affecting performance---especially when they are heavy on VRAM rather than the actual GPU.


In other cases, you may find that certain settings have little to no impact on your frame rate, even at ultra settings. So using a mix of settings (even including some ultra settings) will undoubtedly offer the best mix of visual quality and performance.


Course Settings allows you to customize your course to suit your needs and those of your students. Course Settings appears at the top right corner of an Ultra course if the user has privileges to view or manage settings.


Course Duration defines the time in which students may interact with a course. Students are always allowed to access some courses. Other courses have restrictions so students can only access them for a specific time. This is determined by Course Duration settings.

In addition to system administrators, you (or any user with the correct privileges, such as teaching assistants), can modify the course duration settings for your Ultra courses.

Select Course Settings at the top right corner of your Ultra course. The Course Duration settings appear as a drop-down menu that contains these settings:


For administrators: This feature is available for all Ultra courses. Users must have appropriate System Role or Course Role privileges to manage Course Duration and Course Tools. The Roster tool can only be managed in a course if allowed by settings in the Administrator Panel > Tools.


You have the option to turn on or off student access to Class Collaborate. When you turn it off, it will not appear in the Detail & Actions area for anyone in the course. If instructors are not permitted to configure settings, this option appears in view-only mode.


"We added Ultra settings lately, so now interiors have shadows from all light sources and also global illumination and it looks kick ass."

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We are always talking 1080p resolution. Mainly because those graphics cards are best performing on such resolution. Anyway, I ask about resolution too. So consider those FPS dependent on screen resolution.


You can keep your settings in Ultra for most of the settings but if you need better frame rates you can lower the shadow detail or effects that use the most processing power and you will see a big difference in frame rate while keeping picture quality. If you have lots of RAM you could always keep texture detail and texture resolution high and it will barely effect frame rate.

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