I do not think we have defined exactly what is or is not
"unreasonable" in terms of delay. I think it's left as a bit of a
judgment call, which is why I like to think of it as a way of saying
"hurry up." There was some discussion of this in another thread, and
I think the "hurry up" idea captures the SRC view and what Flo wrote
on the rules blog a while back.
http://groups.google.com/group/upa_11th_edition_rules/browse_frm/thread/7ad4b2f41c1452ef/08f7e8c220081524?lnk=gst&q=%22delay+of+game%22#08f7e8c220081524
http://uparules.blogspot.com/2007/03/pre-stalls-and-delay-of-game.html
But as I said in the other thread, we have left "unreasonable"
undefined, and it would be helpful to at least flesh it out a bit in
an official document. I will try to unofficially flesh it out a
little for you, while trying to stay in line with my impression of the
general SRC view.
1) Walking toward the disc is not unreasonable. No need to jog
(though the 10/20 second limit still applies).
2) Choosing to stand around and wait instead of picking up the disc is
unreasonably delaying, whether you're standing over the disc, standing
near the disc, or standing somewhere further away. The point is if
you're the one who's going to put the disc into play and you're able
to do so, you should do it rather than waiting around.
3) It is not unreasonable delay to figure out who's picking up the
disc, waiting a second to avoid a pick or other obstruction from
people running through, etc. I do not think you have to pick up the
disc absolutely immediately, but waiting around more than a second or
two strikes me as unreasonable.
So looking at your situations, under this view:
a) Walking to the disc would not be unreasonably delaying. If you jog
over and then stand over the disc (or wait around) it is unreasonably
delaying.
b) After the hand block, I think most people would tolerate a little
time spent figuring out who was going to pick up the disc, avoiding
picks, etc. But you definitely are not entitled to just stand back
and wait for your full 10 seconds. I think this is a situation where
you and your opponent establish how you're going to play it (your
opponent will tell you to hurry up if he thinks you're delaying too
much).
c) Not only catching one's breath or calling plays. My guideline for
calling it is that if I think the purpose of the person in not picking
up the disc is to gain extra time (by delaying), I might give the
delay of game warning.
Understanding that it's not fully defined, is that a helpful guideline
to give a sense of how to apply (or not apply) that rule in a game
setting?
-Colin