iPhone developer rules rewritten to block Adobe tools
By Jason Ankeny
Coinciding with the release of the iPhone OS 4.0 software development
kit, Apple has quietly but significantly updated the terms of its
iPhone developer agreement to mandate that all applications must be
written to directly on the iPhone platform, effectively banning cross-
compiler translation tools like Adobe's forthcoming Flash Professional
CS5. Section 3.3.1 of the iPhone Developer Program License Agreement,
which previously read "Applications may only use Documented APIs in
the manner prescribed by Apple and must not use or call any private
APIs," now reads "Applications may only use Documented APIs in the
manner prescribed by Apple and must not use or call any private APIs.
Applications must be originally written in Objective-C, C, C++, or
JavaScript as executed by the iPhone OS WebKit engine, and only code
written in C, C++, and Objective-C may compile and directly link
against the Documented APIs (e.g., Applications that link to
Documented APIs through an intermediary translation or compatibility
layer or tool are prohibited)."
While the updated agreement does not cite Adobe by name, the language
appears specifically designed to stymie the kind of app translation
tools featured in the software firm's Flash Professional CS5
development suite, which promises to convert Flash-based scripts into
native iPhone applications. While it is unclear how Apple proposes to
enforce the new rules, Daring Fireball's John Gruber notes that iPhone
apps produced by Flash CS5 are easily identifiable by inspecting the
contents of the app bundle. "This also bans apps compiled using
MonoTouch--a tool that compiles C# and .NET apps to the iPhone,"
Gruber writes. "It's unclear what this means for tools like Titanium
and PhoneGap, which let developers write JavaScript code that runs in
WebKit inside a native iPhone app wrapper. They might be OK. The folks
at Appcelerator realize, though, that they might be out of bounds with
Titanium. Ansca's Corona SDK, which lets you write iPhone apps using
Lua, strikes me as out of bounds."
The Wall Street Journal reports Adobe is aware of the iPhone Developer
Program License Agreement update and is presently looking into the
situation, adding the company will proceed with Flash Professional CS5
as planned. Apple did not respond to a request for comment.
The license update is the latest chapter in the ongoing skirmish
between Apple and Adobe, which dates back at least as far as March
2008, when Apple CEO Steve Jobs contended the iPhone requires a media
player more robust than the existing Flash mobile solution. That's
almost complimentary compared to what Jobs reportedly had to say about
Flash during a town hall meeting with Apple employees soon after the
announcement of the iPad tablet device, which also does not support
Flash--citing a source in attendance, Wired reported that Jobs
dismissed Adobe as "lazy" and added that Apple doesn't support Flash
because it's so buggy. Jobs went on to blame Flash as the culprit
behind most Mac crashes, and said that the platform is facing
extinction as the world moves to HTML5. Asked during Thursday's media
event whether Flash will come to the iPhone anytime soon, Jobs
succinctly replied "Uh, no."
Peter Bogdanoff
(310) 825-8494
UCLA School of the Arts and Architecture
240 Charles Young Drive N
Broad Art Center 2275
Los Angeles, CA 90095
Really the best way to do an iShell of the iPhone would be to generate Javascript or Obj-C source, which would then compile in Xcode...
Tracy
Does this preclude an iShell for iPhone (something beyond my wildest dreams)?
Peter
http://www.fiercemobilecontent.com/story/iphone-developer-rules-rewritten-block-adobe-tools/2010-04-09
iPhone developer rules rewritten to block Adobe tools
By Jason Ankeny
Coinciding with the release of the iPhone OS 4.0 software development kit, Apple has quietly but significantly updated the terms of its iPhone developer agreement to mandate that all applications must be written to directly on the iPhone platform, effectively banning cross-compiler translation tools like Adobe's forthcoming Flash Professional CS5. Section 3.3.1 of the iPhone Developer Program License Agreement, which previously read "Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs," now reads "Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."
bobj
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Skype: bobjtls
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Just curious.
T
On Apr 10, 2010, at 1:19 AM, Dr Bob Jansen wrote:
> Interestingly, RealBasic just announced the adoption of a third-party compiler that can compile a virtual machine code set that can be tailored to run on all sorts of processors, including the iPod/iPhone/iPad processor. So, they've just been stuffed assuming the iPod/iPhone/iPad was in their sights.
>
> bobj
T
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-----------------------------------
Thanks.
T
On Apr 10, 2010, at 3:12 PM, Dr Bob Jansen wrote:
> Yep, it is. It was announced in their latest newsletter.
>
> bobj
>
>
> On 11/04/2010, at 3:01 AM, Tracy Valleau wrote:
>
>> Oh... wait... is that the LLVM you're talking about... ? Hmmmmm
>>
>> T
>>
>>
>>
>> On Apr 10, 2010, at 9:58 AM, Tracy Valleau wrote:
>>
>>> Well, according to their blog, that's not quite it yet... they have no announced support and they are checking with Apple about legal issues... but where's the notice of the third-party compiler...?
>>>
>>> Just curious.
>>>
>>> T
>>>
>>>
>>>
>>>
>>> On Apr 10, 2010, at 1:19 AM, Dr Bob Jansen wrote:
>>>
>>>> Interestingly, RealBasic just announced the adoption of a third-party compiler that can compile a virtual machine code set that can be tailored to run on all sorts of processors, including the iPod/iPhone/iPad processor. So, they've just been stuffed assuming the iPod/iPhone/iPad was in their sights.