wow

0 views
Skip to first unread message

Steve Billingsley

unread,
Sep 19, 2007, 9:37:24 AM9/19/07
to Tanky...@googlegroups.com

Wow!  I was playing Tanky-Tank last night just for a little bit and it looks so awesome!  It's been a while since I've played, all the power ups and rich graphics, the AI, it was great!  I had so much fun!  I noticed only a couple things that could be tweaked. 

  1. The score board at the end of the game appears to follow the formula: Score=Kills-Oops.  So if player 1 has 10 kills, 20 deaths, and 0 oops, and player 2 has 10 kills, 0 deaths, and 1 oops, then player 1 would be declared the victor.  This doesn't seem right; deaths aren't taken into account.  Maybe it should be:  Kills/(Deaths + Oops).   This basically would be the average number of tanks that you killed in one spawn. 
  2. I also noticed that if you add a lot of AI bots, it becomes pure mayhem when you start the game because tanks are spawning on top of each other.  Could we program a time delayed spawning if there are more bots than spawn points?
  3. How is setting up a Tanky-Tank server coming along?  It would be really awesome to set one up and to set up a "Tanky-Tank Reunion" game night where we can all blast the heck out of each other ;)
Thats all for now,
     Steve

Walt D.

unread,
Sep 19, 2007, 9:57:40 AM9/19/07
to Tanky...@googlegroups.com
Thanks for the suggestions.

1. The upcoming "game modes" functionality will be able to support
changing the scoring system.
2. I'll think about this, but it's not a high priority.
3. A server ("internet") mode currently exists, but there's currently
no actual server (Alex, I just ordered a hard drive for your laptop)
but it hasn't been thoroughly tested.

Reply all
Reply to author
Forward
0 new messages