Hi Jonathan.
On Wed, Aug 6, 2014 at 12:43 PM, Jonathan Sheaffer wrote:
>
> For a specific application in which all binaural processing is performed
> pre-playback, I would like to use SSR for head-tracked playback only.
> I noticed that in older versions there was a renderer called "Binaural
> Playback" (BPB), which is exactly what I'm looking for. This renderer does
> not seem to have been included in the latest release (neither the binaries
> nor the source, as far as I could gather).
That's true. We didn't include the BPB renderer because it wouldn't be
straightforward to port it to the new multi-processing framework.
I didn't expect that anyone would ever use the BPB renderer, but
obviously I was wrong!
We should probably try harder to re-include it into the current SSR version.
If someone wants to help us with that, speak up!
> 1) Is there an SSR version that supports BPB as well as the AHRS Razor
> tracker?
It should work with version 0.3.x from
https://dev.qu.tu-berlin.de/projects/ssr/files
> Otherwise, my mac is already set-up to build SSR from source - how
> difficult would it be to include this renderer if I wanted to do a 'custom'
> build?
I don't remember when we added Razor support, but it should be easy to
port this back to older SSR versions.
But I don't think you need to do that.
> 2) Does anybody have a working example of an .asd file for the BPB renderer?
> One conference paper points to an bpb_example.asd, but I could not find it
> in any of the repositories.
It's probably in the old 0.3.x tarballs.
The example file basically looks like this:
<?xml version="1.0" encoding="utf-8"?>
<asdf>
<scene_setup>
<volume>-15 </volume>
<source name="source" model="point"
properties_file="../impulse_responses/misc/sini_61_61.wav"
volume="-10" mute="true">
<port>0</port>
<position x="0" y="2" fixed="true"/>
</source>
</scene_setup>
</asdf>
You have to specify a 720-channel WAV file in the attribute
"properties_file", most of the other settings are just ignored.
The file is played back as soon as you un-mute the source.
cheers,
Matthias
>
> Many thanks,
>
> Jonathan
>
>
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