Dear SSR aficionados.
It has been quite a long time in the making, but now I'm proud to
present to you, in the name of all SSR contributors, the latest
release of the SSR: version 0.6.1!
A few months ago, we have already released version 0.6.0, but we
haven't announced it widely, because we still needed to test the new
packaging approaches and we still had to update some documentation.
As always, the SSR can be compiled from its Git repository
https://github.com/SoundScapeRenderer/ssr or alternatively from the
tarball which can be downloaded from
https://github.com/SoundScapeRenderer/ssr/releases
The Debian/Ubuntu package (named "soundscaperenderer") for version
0.6.0 is already available, version 0.6.1 will hopefully be available
soon.
If you are using macOS you can now install the SSR with Homebrew, with
one simple command:
brew install SoundScapeRenderer/ssr/ssr
The App Bundle for macOS is not available anymore, because the
codesigning and notarization process was just too complicated and we
gave up on it.
The Windows version of the SSR is still quite experimental, see
https://github.com/chris-hld/ssr-win.
If you are using Pure Data (
http://puredata.info/), you may know that
the individual renderers of the SSR can be used as Pd externals. Since
version 0.6.0, however, those externals can be installed directly from
Pd with its built-in package manager. Just go to "Help" -> "Find
externals" and search for "ssr"!
The Pd externals are available for Linux, Windows and macOS (currently
not for arm64, but we hope we can provide them soon).
The SSR user manual is as always available at
https://ssr.readthedocs.io/
As for new features, a lot has been added to versions 0.6.0 and 0.6.1:
* The binaural renderer is now fully 3D and supports HRIR sets in the
SOFA format (the other renderers are still horizontal-only)
* Two new network interfaces are available: WebSocket (for web
browsers) and FUDI (for simple communication with Pd)
* A 3D GUI prototype is available, which runs in any modern web browser
* We are now providing a Pd patch for supperware head tracker support
incl. 3D rotations
* The Polhemus head tracker can now also supports 3D
* The Binaural Room Synthesis (BRS) renderer is now also available as
Pd external
Last but definitely not least, the SSR now supports an updated version
of the ASDF for describing audio scenes with moving sound sources
(
https://AudioSceneDescriptionFormat.readthedocs.io/).
There are not many example scenes yet, but you can have look here for
a start:
https://github.com/AudioSceneDescriptionFormat/asdf-example-scenes
I hope you have fun with all those new features, and if something
doesn't work, just let us know here on this list or in the issue
tracker at
https://github.com/SoundScapeRenderer/ssr!
cheers,
Matthias