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Hello all,
I've written an API interface that can individually manipulate angle
mates so that I can simulate the motion of a robot arm using external
kinematics solvers. The problem that I am having is that every time I
update a mate value, I have to do an editrebuild3() to make the model
show the changed mate. This takes a long time, and it doesnt let me
simulate smooth continuous motions like I would like to. Is there a
way to make SWX only update the mate that has changed instead of
rebuilding the entire model?
-Greg
ArtemTat
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Aug 12, 2009, 2:43:06 AM8/12/09
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You can make the assembly ligthweigth:
AssemblyDoc::LightweightAllResolved method. in this case only the
components needs to be rebuild will be resolved and rebuilt.