[GAME] Enzyban

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Xander Orneck

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Jul 16, 2025, 1:01:07 PMJul 16
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Made this in a day. It was more an excercise in level design than in PS coding. Could you please provide some feedback and maybe even share some levels for me to add?

Enzyban

Stephen Lavelle

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Jul 16, 2025, 1:01:39 PMJul 16
to Xander Orneck, PuzzleScript
broken link?

Am Mi., 16. Juli 2025 um 19:01 Uhr schrieb Xander Orneck <xander...@gmail.com>:
Made this in a day. It was more an excercise in level design than in PS coding. Could you please provide some feedback and maybe even share some levels for me to add?

Enzyban

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Xander Orneck

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Jul 16, 2025, 1:38:36 PMJul 16
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Sorry, turns out it got prohibited for whatever reason. Here is another try using a different service:

Enzyban (hopefully working this time)

Joe Miragliuolo

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Jul 24, 2025, 2:47:14 AMJul 24
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Nice work, especially for 1 day! I think the way you can sheath things is interesting. I imagined it kind of like driving a forklift while playing.

I think level 2 and level 3 are a bit too similar in difficulty and you don't need them both. Level 3 looks more difficult than it actually is -- I didn't use the loop in the lower-left at all. Maybe you were thinking that loop needs to be used and that's prepping us for a later level? If that's the case, you might want to rework it somehow so that the loop must be used.

I haven't tried to solve level 5 yet -- it looks like quite a daunting task.

Having said all that, I'm learning in my own game that puzzles can be pretty hard to design well. I haven't made any levels in my game that I'm happy with yet, so I haven't shared it yet.


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