Here's what I'd propose for my character, taking into account Nol's
character description.
Fredric Optio is an employee and extremely minority shareholder (through the
employee stock option program) of the Pan-Cloud Trading Enterprise, a
wholly-owned subsidiary of Pan-Cloud Holdings, Inc., which in turn is a
shell corporation operated by the TriSystem Milk & Freem Bottling Co., a
subsidiary of one of the key corporate members of the Rigunmor Star
Consortium.
His job is to seek out new life and new civilizations, determine their
profit potential, and either (in the case of new species) establish
contractual relations with new cultures or (in the case of extinct species)
stake a claim to archaeological salvage rights. To this end, he has been
given command of a small trading vessel owned by PCTE (with explicit orders
to return it in one piece).
Fredric is genuinely (perhaps obsessively) interested in alien cultures, but
is intellectually aware that his first duty is to make money for PCTE.
Raised with the values of the Consortium, he has never had a problem with
that mandate. Nevertheless, he is uncertain about whether the "independent
contractor" that PCTE put under his command is really there to protect him
in the Verge, or to protect PCTE's assets from him.
Profession: Diplomat (Tech Op sub-specialty)
Career: Xenologist
**********
I'm not using a default package; instead, I've raised my INT beyond what is
typical for a Diplomat, and have chosen skills tailored to a xenologist,
including:
Life Sciences - Xenology
Medicine - Xenomedicine
Technical Science - Artifact Knowledge
Technical Science - Xenoengineering
Culture - First Encounter
Culture - First Contact
Culture - Diplomacy
Interaction - Bargain
Knowledge - Archaeology
Knowledge - Various alien languages
Lore - Fringe Science
He is NOT taking Leadership as a skill, so we'll see how he deals with being
placed in nominal "command" of others. He also does not have any piloting
or astrogation skills; rather, the PCTE assumes that he (or the PCTE) will
contract a pilot to provide those skills.
As for Perks & Flaws, he has Well-Traveled as a Perk, and Obsession
(moderate) and Alien Artifact as Flaws. FW, we'll need to discuss exactly
how that last one plays out in game terms. We'll also need to discuss what
"signature equipment" I should have, since I'm not using a standard package.
Would it be POSSIBLE to "externally" attach (and securely AND safely) my character's fighter ship to the cargo ship via a safe and easy to use access-way? Ie have this all set-up before we start-up the campaign perhaps.
That would save the cargo space issue. Besides, my character would have to wear a pressurized spacesuit whenever going flying anyway, right?
hugs,
Stephanie
PS, I'm slowly still working on my character... rumor has it Bob downloaded some of the RPTools too and maybe the Alternity rules, I have to check-in with him again about that. My character will probably be Grey race. I'm having trouble building my character other than that and was busy with errands last few days to do much else. I'll try to find more time to finish my character soon.
I am hoping (but not sure) if I can afford Zero-G Tolerance from the
Player's Handbook... problem is... I can't find it in the character manager
engine. Any ideas?
hugs,
Stephanie
I had to trick the character generator by selecting Gunner/StarDrive in order to select Campaign - Human : Nationality : Verger
I could not selct Tech-Op Gunner, because it forced the campaign setting to Core...
I do not know if this changed the offerings of skills, perks etc in general; but, for me Zero-G olerance was still unavailable
Did you pick a class where the campaign setting came up as StarDrive?
On the plus side,I managed to come up with a character that was 70 points (14 Intelligence) and should balance out. I can strike out 4 points, if I can be assured that Zero-G tolerance can be factored into my character sheet stats. Otherwise, I'm gonna look around at a possible 3rd perk (that was my first choice actually, the other two I picked were nice two, but not as critical).
> > On Apr 5, 7:33 am, Nol Drek wrote:
> >
>
Blue Jay & Megan - A Verger combat pilot given an honorable discharge for hardship reasons, as the only one left to take care of her 10 year old daughter, Megan. Blue Jay is obessive about protecting Megan and taking care of her. Megan in many ways sees this as a blessing and a curse. Her Mom is someone tha will always be there when she needs her; but, she will always be there when she doesn't want her to be there too.
Blue Jay has her fighter craft with her as an attached escort to the Demon, a long range unarmed cargo/explorer ship and is their main pilot.
Blue Jay is ethical, kind and helpful. She is motivated by her love for her daughter, in fact, she's obsessed with taking care of her, to the point of being dirt poor and not concerned with her own appearance.
While Megan is motivaed by her desire to one day be reunited with her Dad. She anti-authority, flippant and independent. She is good with stuff around a ship; but, getting her to cooperate is another matter entirely.
You can tell that your character has these broad skills by comparing the
scores in those skills to the scores of other zero-level broad skills.
Also, you should be able to buy ranks in specific skills under those broad
skills without paying into the broad skills.
You're right that you get an extra three points each if you remove those
broad skills, but I think the skill point calculation is correct (at least
when I did it). With those skills already added, I was given 76 more points
to play with: 70 for being a human with a 14 INT, plus 6 for being from the
RSC.
-----Original Message-----
From: Project-...@googlegroups.com
[mailto:Project-...@googlegroups.com] On Behalf Of Forrestwolf
Sent: Thursday, April 10, 2008 12:15 PM
To: Forrestwolf's Thursday Group
Subject: Re: Character Concepts
Megan might get along with you then, if you aren't mean to her. She's good with things around a ship too. Granted, she's 10 years old and a non-professional. :)
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