1. People actually lost points for dying as already people are running
around killing total cans i.e. mules to boost their scores (perhaps
different amounts depending on criteria similar to scoring on kills)
2. Submission of ALL witnessed activity was automatic, so those who
dont run decal when they pvp (many) can get properly accounted for
(for example, I am not showing about 50 kills because of this fact)
Peeps please give me your thoughts on these suggestions or add any
other ideas that you come up with to optimize.
Thanks
This is true. But the only difference you'd see is mules with
negative ratings... The problem with losing points is that it makes
people run away or suicide to avoid someone else getting the points.
> 2. Submission of ALL witnessed activity was automatic, so those who
> dont run decal when they pvp (many) can get properly accounted for
It is submitting all kills that it sees. The plug-in submits
everything you see on the witnessed page, not just your deaths, kills.
If you see player X kill player Y, that will show up too.
> (for example, I am not showing about 50 kills because of this fact)
What does that mean? you weren't running decal, so your kills weren't
submitted?
It doesn't matter if other players or your victims weren't running the
plugin, its still getting submitted.