the Leash particals can be changed by editing the Asset UUID key for
the texture. that key can be copied from your inventory with the
texture you wish to generate in place of the chain. Say if you wish a
snow chain instead or a rope you need to add the keys for those
textures. then drop those textures in to the collar as well, <string
g_sParticleTextureID; //we need the UUID for llLinkParticleSystem>
You can make a defaultsettings note card i belive and drop a set of
verables in like these. oc_colorsettings=Base~<1.0, 1.0,
1.0>~Label~<1.0, 1.0, 1.0>~Ring~<0.222220, 0.222220,
0.222220>~Trim~<0.222220, 0.222220, 0.222220>~FloatText~<0.541180,
0.984310, 0.090200>
oc_textures=Ring~df1538d6-b8a9-4b16-b0d0-601c387d252f~Trim~c48b3883-
d2e6-46c1-9a16-cd19d577c8fb~Base~f7d6eadd-21ab-4b18-b6f6-8fa855dd3dd6
but you might try adding oc_textures=Leash~ (Then the assest uuid
keys) That should tell the collar to use that texture as the default,
that would be the easyest way to do it, without hunting through all
the scripts to add one uuid key to the correct script My apologies no
not being able to tell you which script you need to edit, I am not a
morning person and just woke at the time of writing this.