Hi Folks,
Here are the slides, code and video from the meeting last night:
I know what you’re thinking. You don’t believe me. After all, it took C++ only 20 years to design and implement modules. I must be nuts. They must be coming to take me away. [1] But hear me out. Even if you don’t agree, it’s an interesting story. And I know you want modules in your C work, as #include is an abomination in modern languages. #include is as primitive as a VHS copy of 2001: A Space Odyssey. This module method can work with your favorite C compiler, too!
Oh, and wait till you see what importing modules from other languages does to C!
Walter Bright Engineer, Digital Mars
Walter Bright is the creator and first implementer of the D programming language and has implemented compilers for several other languages. He’s an expert in all areas of compiler technology, including front ends, optimizers, code generation, interpreter engines and runtime libraries. Walter regularly writes articles about compilers and programming, is known for engaging and informative presentations, and provides training in compiler development techniques. Many are surprised to discover that Walter is also the creator of the wargame Empire, which is still popular today over 30 years after its debut.
Hi Folks,
Below has the correct link for the slides - sorry for the mix up here:
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Rust is a general purpose, safety oriented programming language. I’ve been using Rust professionally for roughly 2 years now and I would like to share some of the strengths and weaknesses that I have found during that time.
While this won’t be a formal introduction to Rust, anyone with a software background will be able to follow along. In several places I will compare and contrast Rust with C & C++. The presentation will give you a good background as to when you should consider Rust for a project as well as highlight several of the pitfalls I have run into when working with Rust.