Absolute grades reflecting the value of individual cards in a vacuum.
It'd be clearer if the initial grades, instead of being the standard grades we could see on Limited Resources or Lords of Limited, could be grades based on the value of the cards with none of the dependencies fulfilled. That would allow the increments in grade generated by pairing them with other cards to be more reflective of the increase in power that they get this way.
As an example, if we look at the Party keyword: Deadly Alliance is quite commonly considered as a very good removal. For ZNR, we graded the improvement brought by each party member as "less than half a grade" since we based our initial grade at already a good rate.
For the needs of the micro-synergy evaluator, It would be more accurate to grade Deadly Alliance as an average filler (an expensive removal, even if it is playable at instant speed), say grade 2, and get every party member to improve it by half a grade: grade 2.5 for CMC 3B, grade 3 for CMC 2B, grade 4 (i.e. big bomb) for CMC B.
This grading method would provide a finer way in evaluating incremental improvements. For example, while Deadly Alliance improves by "half a grade" for each Party member in play, it is probably correct to improve Synchronized Spellcraft by only "less than half a grade" every time, which would bring it from a filler grade without anyone in play, to a good filler grade with a complete Party.