Explanation of the Ranked Lists:
The ranked lists give away 2-cards combos to watch out for when drafting and playing.
Since we're focused on Limited format, we created one that specifically excludes pairings with Rares and Mythic Rares to focus on what pairings are the most likely to come up in sealed or drafted pools. NB: the ratings evaluate how the 1st card makes the 2nd card better, which means that a rather card poorly rated in absolute terms could have the largest improvement with the right conditions (e.g. Chilling Trap with a Wizard in play).
These 23-card lists have been built by picking iteratively, amongst cards from 2 predetermined colors (and colorless cards), the card with the highest compounded rating, i.e. the absolute rating added to the increments in ratings from the pairings with all the previously picked cards. Then we added the compounded ratings of all these cards to get a score. All in all, it means that these decks are optimised for micro-synergies, and that the score is only used to rank them on that basis. Arguably, there are other criteria to make good Limited decks, so this ranking is not necessarily an universal truth!
We had to put constraints in the building to make the selection relevant. Obviously with 10 mythic rares and 15 rares you'd get away with a powerful deck - but we're not about Richman Draft here. We limited the number of MR/R to only 1, and Uncommons to 8, which is probably where you end up if things go averagely well when drafting the hard way, and which could be a good benchmark. The number of duplicates are limited to 2 at Common, and there is no duplicate at other rarities (it's a strict interpretation of the probabilities to get duplicates at every rarity over the 24 packs of a 8-player draft table). We had to put constraints on the curve (min and max number of spells of each CMC), on the board presence (min number of creatures) and on interaction (min number of removals).Explanation of the Color Comparison:
We've used a number of datasets:
absolute rating (floor): rating of a card "in a vacuum", i.e. with none of its dependencies or its potential fulfilled (e.g. Attended Healer is a 2/3 for 3W (which is indeed very poor), since neither its triggered ability to create Cats nor its activated ability to give lifelink are considered). NB: a 2/2 for 2 mana, or a 3/3 for 3 mana have different ratings in every set, notably depending on its speed. So the "vacuum" mentioned above is somehow theoretical.
maximum potential rating (ceiling): an attempt at rating a card once it reaches its maximum potential. It means all dependencies fulfilled to their maximum (e.g. full Party assembled), but as well leaving space for any additional support from other cards in the set. A concept up for debate, certainly.
the ratings of each card have been weighted with the probability of getting that specific card in a draft booster, i.e. 0.79% for a Mythic Rare, 1.54% for a Rare, 3.78% for an Uncommon, 9.65% for a Common.
and of course the dataset of rating improvements.
Explanation of the Top Supporters:
The ranking of each the cards here is inferred from the sum of the rating improvements for all the cards they improve - or make worse. The higher the improvement they give, and the more often they do, the higher they'll score on this list.