I'm glad you asked, Todd. I love to talk shop!
I've been updating a core we built back in the early/mid-90's and
beginning implementation of a RPG that's been in my head (and on my
HD) for 20 years.
Why am I building it? Because it's been in my head for 20 years and I
need to get it out. Game design is my passion, and as sad as it is to
say, this project dominates my thoughts a large percentage of the
time. Besides all that, I miss the old days, and my game is a
reflection of that. It is a combination of the best parts of all the
games I've played over the past 25 years, with my twist on things.
How am I building it? As I said, I'm using an old core that I've been
changing and updating, and now migrating to Stunt. It's not a small
undertaking. My goal is to build a browser-based client as well as
adding support for standard MUD protocols to the server so I, as well
as players, can build custom interfaces for widely used telnet
clients.
The game is called "Shadowfall" and is currently a good solid pre-alpha. :-)