I started out studying the Android development trail before I was drawn more and more towards using Haxe instead. Being able to release the game for iOS and Flash as well with little extra effort sounds amazing to me and will open up otherwise closed markets (as I am the sole developer of this game and thus have limited time, even though I will be working full time on the game).
Is OpenFL ( http://www.openfl.org ) the library I should use? Are there any real alternatives to it for this case?
Will I be able to implement my game features listed above using Haxe for Android, Flash and iOS?
As I only have Windows, Linux and Android devices I will not be able to test regularly on iOS during development. When the game is more or less finished I will try to get access to a Mac, iPhone and iPad for platform customization, compilation and testing. Are there some common pitfalls I should stay clear from during development to have as few problems as possible when it is time for the iOS part?
And my last question. Is it all right to discuss OpenFL or another library here or is this forum intended for "pure" Haxe stuff?
- OpenGL ES for drawing 2D graphics, where some graphics will need to be drawn with an alpha channel (as they are semi transparent)
- A multiplayer mode where moves will be sent to, and recieved from, a server
- Music, it could really be anything from an MP3 or OGG file to a chip tune, depending on what is easily at my desposal
- Persistence, for storing games in progress
Is OpenFL ( http://www.openfl.org ) the library I should use? Are there any real alternatives to it for this case?
And my last question. Is it all right to discuss OpenFL or another library here or is this forum intended for "pure" Haxe stuff?
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