Hi list,
I finally had the chance to take a closer look at haxe 3. During the past four month I was working on two fairly large haxe 2 projects. For both projects I used Massive Interactive’s port of the robotlegs framework (MMVC).
I thought switching to haxe 3 in the middle of a project would be too much hassle.
I must say that I was wrong. The transition to haxe 3 is really easy. I also noticed that I wouldn’t have to have changed a single line of MMVC related code. The haxe 3 version of MMVC just worked out of the box - great work!
I really love the new haxe 3 HTML5 API, which I going to use in a new project I just started.
I use haxe for HTML5, Android and iOS development (trough Adobe air). MMVC is a great Framework because I allows me to use seamlessly switch between these targets and to reuse my code across platforms.
I just updated my MMVC “hello world” example to haxe 3. (https://github.com/robinburrer/mmvcexample). It’s really basic but it shows some of the approaches I use in most of my projects. Any comments are welcome.
Robin
Hi Robin and others!
Just want to add some praise to the mmvc solution. I'm in the middle of a larger project with three Haxe sub projects: one standard flash, one OpenFL and one AIR. Some weeks ago I decided to rewrite the solutions using mmvc, and once setting things up (including preparing FD templates for the mmvc "pairs" (signal/command in one module, view/mediator in one module etc) the development is a joy!
In addition to mmvc, I use mloader and msignals, and for the front ends StablexUI.
Looking back one year, lots of great things have happened on the Haxe stage, and massive's contribution to this has been, well, massive.
/ Jonas
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I just updated my MMVC “hello world” example to haxe 3. (https://github.com/robinburrer/mmvcexample). It’s really basic but it shows some of the approaches I use in most of my projects. Any comments are welcome.
In addition to mmvc, I use mloader and msignals, and for the front ends StablexUI.