I'm not sure if I can get node.js target for OpenFL to work, as it crashes randomly.
Sometimes the app even fails to load manifest file throwing exception.
It also crashed in ImageBuffer, failing to assign loaded data to an newly created empty js object.
Something might be breaking the content of memory, but how can I locate that? Why it doesn't just crash in the same place?
Even when it launches without errors, the app cannot display texture. I should debug that too.
Demo that reproduces this issue:
https://www.dropbox.com/s/51ez0lpq7ip4064/demo_web_nodejs_0_11_14.zip?dl=0
To run, just drug and drop ApplicationMain.js to node.exe.