Le 01/04/2015 20:53, Horsetopus a écrit :
> Hi,
>
> I know, I know.
> It's still early for the heaps library, there isn't even a website yet
> and the doc is incomplete.
> But I am tinkering, and I am very enthusiast with this library.
>
> I was trying to load some 3D fbx models, and none passes the parsing
> process when building.
>
> I guess the standard isn't fully supported, and I understand, but is
> there a list somewhere of what is allowed and what isn't?
>
> So far I think:
> - binary mode isn't supported
Yes, the FBX binary format is not specified, so we currently support FBX
2013 ASCII and test with 3DSMax exporter. Other softwares might encode
things in a different manner. We got a few Maya models working at some
time, but haven't checked recently.
At runtime we don't use FBX but convert + cache to Heaps HMD format
which is binary + much more compact and efficient than FBX.
> - assets embeded doesn't seem to work, even in Ascii
You mean texture embedding ? I haven't tried how this would work.
> But what about the models themselves, what is allowed and what isn't?
Models are supported, with normals, vertex color, full animation
including skinning (some exotic setups are not supported).
There is no support for Morph Targets yet, and UV animation requires a
MAXScript plugin (in tools/xtra) that will export an additional .xtra
XML file
Best,
Nicolas