Hey,
We have a game developed with NME that crashes without any explanation during screen transitions.
When moving from one screen to another (removing a sprite with many children of it's own and adding a new sprite with many children of it's own) the game crashes.
This doesn't occur every transition, but it is consistent in terms of every 4 times for device A, every 6 times for device B and so on.
The only error we see in logcat is:
"Consumer closed input channel or an error occurred. events=0x9"
and that our process has died.
It also doesn't seem to crash at the exact same point each time (debugging traces show that it reaches different parts of the code each crash).
The same game runs smoothly on iOS.
Has anyone encountered a similar issue? Any ideas?
Thanks,
Ilai