On Fri, Sep 27, 2013 at 12:35 AM, Hugh <
game...@gmail.com> wrote:
> That does seem odd. I guess it could be a couple of things. 1 it
> actually calls new for some reason. You could be able to look at
> the source code to see if this is the case. Are the manifold
> variables "Dynamic" or properties with side-effects? 2. There is a
> bug in the profile system - what version of hxcpp are you using? I
> have not looked at this for a while.
Hi Hugh,
None of the properties touched there are Dynamic or have side-effects,
they're all basic properties. CollisionManifold2D itself is an
interface though, but a very basic one with just a couple Float
properties. The implementation being passed in here does contain a
Dynamic property, but not one of the ones touched here. Doesn't seem
like either the interface or that indirect Dynamic should matter?
I'm using hxcpp 3.0.2.
> You could also attach a debugger and breakpoint checkBoxVsBox, and
> then add a breakpoint in new and see if it gets there.
That is a good idea, I'll have to try it.
Thx
--
- joe kopena
right here and now