A foray into a new medium. I've been immersed in the learning curves
for DAZ Studio and Blender for a while (and, to some extent, SketchUp,
although I got addicted to that years ago)-- so, when an art jam over
on the
http://www.thirdraildesignlab.com/forum/ R3 board sparked an
interesting idea, it ended up falling into that workflow.
[The image may be viewed in context at
http://www.thirdraildesignlab.com/forum/viewtopic.php?f=27&t=16589&start=29
]
It's in keeping with my personal tradition of pretty much ignoring
the character, and instead indulging in hokey wordplay. Which
explains why there's a blaze here, and a tidge of modesty...
Traditional 3D Renderer's Acknowledgments:
- Kozaburo built the "Messy" hair (and the "Allback" hair, which
I pressed into service as a bun.)
- Adam Thwaites provided the unworn bra and the fire texture.
(From the /incredible/ wealth of freebies at his
most-digital-creations.com site.)
- The Victoria 4.2 figure, what little she IS wearing, and the
rendering application are from DAZ3D.
- Blender and UVMapper allowed me to convert my Sketchup models (a
couple of geodesics, and the little miscellaneous scenery-filler
standup that's carrying the fire) into a format that DAZ Studio
could import.
All of the above being (astonishingly) free for the downloading...!
A boon for impecunious artists-- provided, of course, that you can
afford the massive timesuck of learning this stuff.
Educational Value: Pretty much the lighting.
The fill lighting comes from three "distant" lights, arranged at
"random" angles to each other, to avoid having two soft shadow lines
combining and painting a bold stripe across the model's skin. Or,
to quote Dr. Spengler: "Don't cross the streams. It would be bad."
The firelight is simulated by three point-source lights of varying
hues sprinkled into the vicinity of the fire prop. Which, like
the sky dome, is completely lit by its own ambient light-- everything
else is zeroed out. Including shadows, cuz it looks silly when your
fire casts a shadow. 8^j*
One moderate spotlight provides the overall key light, revealing
contours and casting shadows.
Gnabbist
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